[Mesa-dev] [PATCH] mesa/st/nir: assign driver_location for images

Rob Clark robdclark at gmail.com
Thu Nov 9 19:59:25 UTC 2017


Signed-off-by: Rob Clark <robdclark at gmail.com>
---
 src/mesa/state_tracker/st_glsl_to_nir.cpp | 8 ++++++--
 1 file changed, 6 insertions(+), 2 deletions(-)

diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index e9a8d6414e7..b748e13de1b 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -176,6 +176,7 @@ st_nir_assign_uniform_locations(struct gl_program *prog,
 {
    int max = 0;
    int shaderidx = 0;
+   int imageidx = 0;
 
    nir_foreach_variable(uniform, uniform_list) {
       int loc;
@@ -188,10 +189,13 @@ st_nir_assign_uniform_locations(struct gl_program *prog,
           uniform->interface_type != NULL)
          continue;
 
-      if (uniform->type->is_sampler()) {
+      if (uniform->type->is_sampler() || uniform->type->is_image()) {
          unsigned val = 0;
          bool found = shader_program->UniformHash->get(val, uniform->name);
-         loc = shaderidx++;
+         if (uniform->type->is_sampler())
+            loc = shaderidx++;
+         else
+            loc = imageidx++;
          assert(found);
          (void) found; /* silence unused var warning */
          /* this ensure that nir_lower_samplers looks at the correct
-- 
2.13.6



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