[Mesa-dev] [PATCH] mesa/st/nir: assign driver_location for images
Rob Clark
robdclark at gmail.com
Thu Nov 9 19:59:25 UTC 2017
Signed-off-by: Rob Clark <robdclark at gmail.com>
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index e9a8d6414e7..b748e13de1b 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -176,6 +176,7 @@ st_nir_assign_uniform_locations(struct gl_program *prog,
{
int max = 0;
int shaderidx = 0;
+ int imageidx = 0;
nir_foreach_variable(uniform, uniform_list) {
int loc;
@@ -188,10 +189,13 @@ st_nir_assign_uniform_locations(struct gl_program *prog,
uniform->interface_type != NULL)
continue;
- if (uniform->type->is_sampler()) {
+ if (uniform->type->is_sampler() || uniform->type->is_image()) {
unsigned val = 0;
bool found = shader_program->UniformHash->get(val, uniform->name);
- loc = shaderidx++;
+ if (uniform->type->is_sampler())
+ loc = shaderidx++;
+ else
+ loc = imageidx++;
assert(found);
(void) found; /* silence unused var warning */
/* this ensure that nir_lower_samplers looks at the correct
--
2.13.6
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