[Mesa-dev] [PATCH 04/17] glsl: Split out shader program serialization
Timothy Arceri
tarceri at itsqueeze.com
Fri Nov 10 04:20:33 UTC 2017
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Reviewed-by: Timothy Arceri <
tarceri at itsqueeze.com
>
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[Mesa-dev] [PATCH 05/17] main, glsl: Add UniformDataDefaults which stores uniform defaults
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