[Mesa-dev] [PATCH 4/4] compiler: Fold shader_cache in with libglsl sources
Jordan Justen
jordan.l.justen at intel.com
Fri Nov 10 18:24:39 UTC 2017
It appears that we include the shader cache sources into libglsl
regardless.
The Meson build already does this.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/compiler/Android.glsl.mk | 3 +--
src/compiler/Makefile.glsl.am | 3 +--
src/compiler/Makefile.sources | 6 ++----
3 files changed, 4 insertions(+), 8 deletions(-)
diff --git a/src/compiler/Android.glsl.mk b/src/compiler/Android.glsl.mk
index 0aabafa2673..8533830833f 100644
--- a/src/compiler/Android.glsl.mk
+++ b/src/compiler/Android.glsl.mk
@@ -35,8 +35,7 @@ include $(CLEAR_VARS)
LOCAL_SRC_FILES := \
$(LIBGLCPP_FILES) \
- $(LIBGLSL_FILES) \
- $(LIBGLSL_SHADER_CACHE_FILES)
+ $(LIBGLSL_FILES)
LOCAL_C_INCLUDES := \
$(MESA_TOP)/src/mapi \
diff --git a/src/compiler/Makefile.glsl.am b/src/compiler/Makefile.glsl.am
index 179f415fe6f..11ff14b2852 100644
--- a/src/compiler/Makefile.glsl.am
+++ b/src/compiler/Makefile.glsl.am
@@ -134,8 +134,7 @@ glsl_libglsl_la_LIBADD = \
glsl_libglsl_la_SOURCES = \
$(LIBGLSL_GENERATED_FILES) \
- $(LIBGLSL_FILES) \
- $(LIBGLSL_SHADER_CACHE_FILES)
+ $(LIBGLSL_FILES)
glsl_libstandalone_la_SOURCES = \
$(GLSL_COMPILER_CXX_FILES)
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index 2ab8e163a26..afdfad82e56 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -140,13 +140,11 @@ LIBGLSL_FILES = \
glsl/propagate_invariance.cpp \
glsl/s_expression.cpp \
glsl/s_expression.h \
+ glsl/shader_cache.cpp \
+ glsl/shader_cache.h \
glsl/string_to_uint_map.cpp \
glsl/string_to_uint_map.h
-LIBGLSL_SHADER_CACHE_FILES = \
- glsl/shader_cache.cpp \
- glsl/shader_cache.h
-
# glsl_compiler
GLSL_COMPILER_CXX_FILES = \
--
2.14.1
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