[Mesa-dev] [PATCH v2 1/2] nv50/ir: optimize signed integer modulo by pow-of-2
Ilia Mirkin
imirkin at alum.mit.edu
Sun Nov 12 15:16:40 UTC 2017
On Sun, Nov 12, 2017 at 9:09 AM, Tobias Klausmann
<tobias.johannes.klausmann at mni.thm.de> wrote:
>
> On 11/12/17 3:53 AM, Ilia Mirkin wrote:
>>
>> It's common to use signed int modulo in GLSL. As it happens, the GLSL
>> specs allow the result to be undefined, but that seems fairly
>> surprising. It's not that much more effort to get it right, at least for
>> positive modulo operators.
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>>
>> v1 -> v2:
>>
>> - fix SHLADD folding with relaxed isPow2 function
>> - use correct FILE_PREDICATE/FILE_FLAGS variant on nv50/nvc0
>>
>> src/gallium/drivers/nouveau/codegen/nv50_ir.cpp | 8 +------
>> .../drivers/nouveau/codegen/nv50_ir_peephole.cpp | 28
>> +++++++++++++++++++---
>> 2 files changed, 26 insertions(+), 10 deletions(-)
>>
>> diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir.cpp
>> b/src/gallium/drivers/nouveau/codegen/nv50_ir.cpp
>> index 4076177e56d..657784163b3 100644
>> --- a/src/gallium/drivers/nouveau/codegen/nv50_ir.cpp
>> +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir.cpp
>> @@ -429,13 +429,7 @@ ImmediateValue::isNegative() const
>> bool
>> ImmediateValue::isPow2() const
>> {
>> - switch (reg.type) {
>> - case TYPE_U8:
>> - case TYPE_U16:
>> - case TYPE_U32: return util_is_power_of_two(reg.data.u32);
>> - default:
>> - return false;
>> - }
>> + return util_is_power_of_two(reg.data.u32);
>> }
>
>
>
> maybe go back to special casing UINT/INT again here, instead of fixing up
> SHLADD in the next hunk?
Immediate's type is fairly random and can't be relied on for anything.
It's the type of the consuming instruction which defines its meaning.
Until it's associated with an instruction, it's just bits.
>
>
>
>> void
>> diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
>> b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
>> index 7e4e193e3d2..5028fd71951 100644
>> --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
>> +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
>> @@ -1054,6 +1054,7 @@ ConstantFolding::opnd(Instruction *i, ImmediateValue
>> &imm0, int s)
>> i->op = OP_ADD;
>> } else
>> if (s == 1 && !imm0.isNegative() && imm0.isPow2() &&
>> + !isFloatType(i->dType) &&
>> target->isOpSupported(OP_SHLADD, i->dType)) {
>> i->op = OP_SHLADD;
>> imm0.applyLog2();
>> @@ -1163,10 +1164,31 @@ ConstantFolding::opnd(Instruction *i,
>> ImmediateValue &imm0, int s)
>> break;
>> case OP_MOD:
>> - if (i->sType == TYPE_U32 && imm0.isPow2()) {
>> + if (s == 1 && imm0.isPow2()) {
>> bld.setPosition(i, false);
>> - i->op = OP_AND;
>> - i->setSrc(1, bld.loadImm(NULL, imm0.reg.data.u32 - 1));
>> + if (i->sType == TYPE_U32) {
>> + i->op = OP_AND;
>> + i->setSrc(1, bld.loadImm(NULL, imm0.reg.data.u32 - 1));
>> + } else if (i->sType == TYPE_S32) {
>> + // Do it on the absolute value of the input, and then restore
>> the
>> + // sign. The only odd case is MIN_INT, but that should work
>> out
>> + // as well, since MIN_INT mod any power of 2 is 0.
>> + //
>> + // Technically we don't have to do any of this since MOD is
>> + // undefined with negative arguments in GLSL, but this seems
>> like
>> + // the nice thing to do.
>> + Value *abs = bld.mkOp1v(OP_ABS, TYPE_S32, bld.getSSA(),
>> i->getSrc(0));
>> + Value *neg, *v1, *v2;
>> + bld.mkCmp(OP_SET, CC_LT, TYPE_S32, (neg = bld.getSSA(1,
>> prog->getTarget()->nativeFile(FILE_PREDICATE))), TYPE_S32, i->getSrc(0),
>> bld.loadImm(NULL, 0));
>> + Value *mod = bld.mkOp2v(OP_AND, TYPE_U32, bld.getSSA(), abs,
>> bld.loadImm(NULL, imm0.reg.data.u32 - 1));
>
>
>
> have a few linebreakes here, but i don't have to tell ya that (still
> considered experimental? :D)
Ehh yeah.
>
>
>> + bld.mkOp1(OP_NEG, TYPE_S32, (v1 = bld.getSSA()), mod)
>> + ->setPredicate(CC_P, neg);
>> + bld.mkOp1(OP_MOV, TYPE_S32, (v2 = bld.getSSA()), mod)
>> + ->setPredicate(CC_NOT_P, neg);
>> + newi = bld.mkOp2(OP_UNION, TYPE_S32, i->getDef(0), v1, v2);
>> +
>> + delete_Instruction(prog, i);
>> + }
>> }
>> break;
>>
>
>
>
> The patch looks fine otherwise, i will test it a bit later and see if i can
> trigger something else with it!
OK thanks!
>
> Greetings,
>
> Tobias
>
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