[Mesa-dev] [PATCH v3 17/43] i965/fs: Enable rounding mode on f2f16 ops
Jason Ekstrand
jason at jlekstrand.net
Mon Nov 13 21:16:23 UTC 2017
On Mon, Nov 13, 2017 at 12:41 PM, Chema Casanova <jmcasanova at igalia.com>
wrote:
> On 30/10/17 23:40, Jason Ekstrand wrote:
> > On Thu, Oct 12, 2017 at 11:38 AM, Jose Maria Casanova Crespo
> > <jmcasanova at igalia.com <mailto:jmcasanova at igalia.com>> wrote:
> >
> > From: Alejandro Piñeiro <apinheiro at igalia.com
> > <mailto:apinheiro at igalia.com>>
> >
> > By default we don't set the rounding mode. We only set
> > round-to-near-even or round-to-zero mode if explicitly set from nir.
> >
> > v2: Use a single SHADER_OPCODE_RND_MODE opcode taking an immediate
> > with the rounding mode (Curro)
> >
> > Signed-off-by: Jose Maria Casanova Crespo <jmcasanova at igalia.com
> > <mailto:jmcasanova at igalia.com>>
> > Signed-off-by: Alejandro Piñeiro <apinheiro at igalia.com
> > <mailto:apinheiro at igalia.com>>
> > ---
> > src/intel/compiler/brw_fs_nir.cpp | 8 ++++++++
> > 1 file changed, 8 insertions(+)
> >
> > diff --git a/src/intel/compiler/brw_fs_nir.cpp
> > b/src/intel/compiler/brw_fs_nir.cpp
> > index 6908c7ea02..b356836e80 100644
> > --- a/src/intel/compiler/brw_fs_nir.cpp
> > +++ b/src/intel/compiler/brw_fs_nir.cpp
> > @@ -693,6 +693,14 @@ fs_visitor::nir_emit_alu(const fs_builder &bld,
> > nir_alu_instr *instr)
> > inst->saturate = instr->dest.saturate;
> > break;
> >
> > + case nir_op_f2f16_rtne:
> > + case nir_op_f2f16_rtz:
> > + if (instr->op == nir_op_f2f16_rtz)
> > + bld.emit(SHADER_OPCODE_RND_MODE, bld.null_reg_ud(),
> > brw_imm_d(BRW_RND_MODE_RTZ));
> > + else if (instr->op == nir_op_f2f16_rtne)
> > + bld.emit(SHADER_OPCODE_RND_MODE, bld.null_reg_ud(),
> > brw_imm_d(BRW_RND_MODE_RTNE));
> > + /* fallthrough */
> >
> >
> > It might look a little nicer (though it's more lines of code) to have a
> > little brw_from_nir_rounding_mode helper and then we could have just the
> > one emit call. I don't care too much though.
>
>
> What about this helper?
>
> static brw_rnd_mode
> brw_rnd_mode_from_nir_op (const nir_op op) {
> switch (op) {
> case nir_op_f2f16_rtz:
> return BRW_RND_MODE_RTZ;
> case nir_op_f2f16_rtne:
> return BRW_RND_MODE_RTNE;
> default:
> unreachable("Operation doesn't support rounding mode");
> }
> }
>
> And ...
>
> case nir_op_f2f16_rtne:
> case nir_op_f2f16_rtz:
> bld.emit(SHADER_OPCODE_RND_MODE, bld.null_reg_ud(),
> brw_imm_d(brw_rnd_mode_from_nir_op(instr->op)));
>
Sounds good to me.
> >
> > +
> > /* In theory, it would be better to use BRW_OPCODE_F32TO16.
> > Depending
> > * on the HW gen, it is a special hw opcode or just a MOV, and
> > * brw_F32TO16 (at brw_eu_emit) would do the work to chose.
> > --
> > 2.13.6
> >
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> >
> >
> >
> >
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>
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