[Mesa-dev] [PATCH 1/2] nir: fill outputs_read field and add patch outputs read
Dave Airlie
airlied at gmail.com
Tue Nov 14 05:18:45 UTC 2017
From: Dave Airlie <airlied at redhat.com>
This is to be used for TCS optimisations on radv.
---
src/compiler/nir/nir_gather_info.c | 29 ++++++++++++++++++++++-------
src/compiler/shader_info.h | 2 ++
2 files changed, 24 insertions(+), 7 deletions(-)
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index 13cdae3..ab2d519 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -25,7 +25,8 @@
#include "nir.h"
static void
-set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len)
+set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
+ bool is_output_read)
{
for (int i = 0; i < len; i++) {
assert(var->data.location != -1);
@@ -64,6 +65,14 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len)
shader->info.outputs_written |= bitfield;
}
+ if (is_output_read) {
+ if (is_patch_generic) {
+ shader->info.patch_outputs_read |= bitfield;
+ } else {
+ shader->info.outputs_read |= bitfield;
+ }
+ }
+
if (var->data.fb_fetch_output)
shader->info.outputs_read |= bitfield;
}
@@ -75,7 +84,7 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len)
* represents a shader input or output.
*/
static void
-mark_whole_variable(nir_shader *shader, nir_variable *var)
+mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read)
{
const struct glsl_type *type = var->type;
@@ -88,7 +97,7 @@ mark_whole_variable(nir_shader *shader, nir_variable *var)
var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
: glsl_count_attribute_slots(type, false);
- set_io_mask(shader, var, 0, slots);
+ set_io_mask(shader, var, 0, slots, is_output_read);
}
static unsigned
@@ -124,7 +133,7 @@ get_io_offset(nir_deref_var *deref)
* occurs, then nothing will be marked and false will be returned.
*/
static bool
-try_mask_partial_io(nir_shader *shader, nir_deref_var *deref)
+try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool is_output_read)
{
nir_variable *var = deref->var;
const struct glsl_type *type = var->type;
@@ -186,7 +195,7 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var *deref)
return false;
}
- set_io_mask(shader, var, offset, elem_width);
+ set_io_mask(shader, var, offset, elem_width, is_output_read);
return true;
}
@@ -209,8 +218,13 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
if (var->data.mode == nir_var_shader_in ||
var->data.mode == nir_var_shader_out) {
- if (!try_mask_partial_io(shader, instr->variables[0]))
- mark_whole_variable(shader, var);
+ bool is_output_read = false;
+ if (var->data.mode == nir_var_shader_out &&
+ instr->intrinsic == nir_intrinsic_load_var)
+ is_output_read = true;
+
+ if (!try_mask_partial_io(shader, instr->variables[0], is_output_read))
+ mark_whole_variable(shader, var, is_output_read);
/* We need to track which input_reads bits correspond to a
* dvec3/dvec4 input attribute */
@@ -339,6 +353,7 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
shader->info.inputs_read = 0;
shader->info.outputs_written = 0;
shader->info.outputs_read = 0;
+ shader->info.patch_outputs_read = 0;
shader->info.double_inputs_read = 0;
shader->info.patch_inputs_read = 0;
shader->info.patch_outputs_written = 0;
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 5f14ad1..bcb3f0f 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -66,6 +66,8 @@ typedef struct shader_info {
uint32_t patch_inputs_read;
/* Which patch outputs are actually written */
uint32_t patch_outputs_written;
+ /* Which patch outputs are read */
+ uint32_t patch_outputs_read;
/* Whether or not this shader ever uses textureGather() */
bool uses_texture_gather;
--
2.9.5
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