[Mesa-dev] [PATCH 2/8] i965: move update_xfb_info() call out of loop
Timothy Arceri
tarceri at itsqueeze.com
Tue Nov 14 23:35:18 UTC 2017
We can just call it once. Also a following patch will also introduce
link time component packing which modifies the outputs_written
bit mask, we want to avoid calling update_xfb_info() until after
packing is completed.
---
src/mesa/drivers/dri/i965/brw_link.cpp | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 24545d52ec..e6f93d37f0 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -304,42 +304,45 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
struct blob writer;
blob_init(&writer);
nir_serialize(&writer, prog->nir);
prog->driver_cache_blob = ralloc_size(NULL, writer.size);
memcpy(prog->driver_cache_blob, writer.data, writer.size);
prog->driver_cache_blob_size = writer.size;
}
infos[stage] = &prog->nir->info;
- update_xfb_info(prog->sh.LinkedTransformFeedback, infos[stage]);
-
/* Make a pass over the IR to add state references for any built-in
* uniforms that are used. This has to be done now (during linking).
* Code generation doesn't happen until the first time this shader is
* used for rendering. Waiting until then to generate the parameters is
* too late. At that point, the values for the built-in uniforms won't
* get sent to the shader.
*/
nir_foreach_variable(var, &prog->nir->uniforms) {
if (strncmp(var->name, "gl_", 3) == 0) {
const nir_state_slot *const slots = var->state_slots;
assert(var->state_slots != NULL);
for (unsigned int i = 0; i < var->num_state_slots; i++) {
_mesa_add_state_reference(prog->Parameters,
(gl_state_index *)slots[i].tokens);
}
}
}
}
+ if (shProg->last_vert_prog) {
+ update_xfb_info(shProg->last_vert_prog->sh.LinkedTransformFeedback,
+ &shProg->last_vert_prog->nir->info);
+ }
+
/* The linker tries to dead code eliminate unused varying components,
* and make sure interfaces match. But it isn't able to do so in all
* cases. So, explicitly make the interfaces match by OR'ing together
* the inputs_read/outputs_written bitfields of adjacent stages.
*/
if (!shProg->SeparateShader)
unify_interfaces(infos);
if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
for (unsigned i = 0; i < shProg->NumShaders; i++) {
--
2.14.3
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