[Mesa-dev] [PATCH 1/2] nir: fill outputs_read field and add patch outputs read
Nicolai Hähnle
nhaehnle at gmail.com
Wed Nov 15 11:14:23 UTC 2017
On 14.11.2017 06:18, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This is to be used for TCS optimisations on radv.
> ---
> src/compiler/nir/nir_gather_info.c | 29 ++++++++++++++++++++++-------
> src/compiler/shader_info.h | 2 ++
> 2 files changed, 24 insertions(+), 7 deletions(-)
>
> diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
> index 13cdae3..ab2d519 100644
> --- a/src/compiler/nir/nir_gather_info.c
> +++ b/src/compiler/nir/nir_gather_info.c
> @@ -25,7 +25,8 @@
> #include "nir.h"
>
> static void
> -set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len)
> +set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
> + bool is_output_read)
> {
> for (int i = 0; i < len; i++) {
> assert(var->data.location != -1);
> @@ -64,6 +65,14 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len)
> shader->info.outputs_written |= bitfield;
> }
>
> + if (is_output_read) {
> + if (is_patch_generic) {
> + shader->info.patch_outputs_read |= bitfield;
> + } else {
> + shader->info.outputs_read |= bitfield;
> + }
> + }
This should probably not set {patch_}outputs_written when is_output_read
== true...
Cheers,
Nicolai
> +
> if (var->data.fb_fetch_output)
> shader->info.outputs_read |= bitfield;
> }
> @@ -75,7 +84,7 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len)
> * represents a shader input or output.
> */
> static void
> -mark_whole_variable(nir_shader *shader, nir_variable *var)
> +mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read)
> {
> const struct glsl_type *type = var->type;
>
> @@ -88,7 +97,7 @@ mark_whole_variable(nir_shader *shader, nir_variable *var)
> var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
> : glsl_count_attribute_slots(type, false);
>
> - set_io_mask(shader, var, 0, slots);
> + set_io_mask(shader, var, 0, slots, is_output_read);
> }
>
> static unsigned
> @@ -124,7 +133,7 @@ get_io_offset(nir_deref_var *deref)
> * occurs, then nothing will be marked and false will be returned.
> */
> static bool
> -try_mask_partial_io(nir_shader *shader, nir_deref_var *deref)
> +try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool is_output_read)
> {
> nir_variable *var = deref->var;
> const struct glsl_type *type = var->type;
> @@ -186,7 +195,7 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var *deref)
> return false;
> }
>
> - set_io_mask(shader, var, offset, elem_width);
> + set_io_mask(shader, var, offset, elem_width, is_output_read);
> return true;
> }
>
> @@ -209,8 +218,13 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
>
> if (var->data.mode == nir_var_shader_in ||
> var->data.mode == nir_var_shader_out) {
> - if (!try_mask_partial_io(shader, instr->variables[0]))
> - mark_whole_variable(shader, var);
> + bool is_output_read = false;
> + if (var->data.mode == nir_var_shader_out &&
> + instr->intrinsic == nir_intrinsic_load_var)
> + is_output_read = true;
> +
> + if (!try_mask_partial_io(shader, instr->variables[0], is_output_read))
> + mark_whole_variable(shader, var, is_output_read);
>
> /* We need to track which input_reads bits correspond to a
> * dvec3/dvec4 input attribute */
> @@ -339,6 +353,7 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
> shader->info.inputs_read = 0;
> shader->info.outputs_written = 0;
> shader->info.outputs_read = 0;
> + shader->info.patch_outputs_read = 0;
> shader->info.double_inputs_read = 0;
> shader->info.patch_inputs_read = 0;
> shader->info.patch_outputs_written = 0;
> diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
> index 5f14ad1..bcb3f0f 100644
> --- a/src/compiler/shader_info.h
> +++ b/src/compiler/shader_info.h
> @@ -66,6 +66,8 @@ typedef struct shader_info {
> uint32_t patch_inputs_read;
> /* Which patch outputs are actually written */
> uint32_t patch_outputs_written;
> + /* Which patch outputs are read */
> + uint32_t patch_outputs_read;
>
> /* Whether or not this shader ever uses textureGather() */
> bool uses_texture_gather;
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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