[Mesa-dev] [PATCH 05/24] mesa/glspirv: Add struct gl_shader_spirv_data

Eduardo Lima Mitev elima at igalia.com
Wed Nov 15 13:22:08 UTC 2017


This is a per-shader structure holding the SPIR-V data associated with the
shader (binary module, specialization constants and entry-point).

This is needed because both gl_shader and gl_linked_shader need to share this
data. Instead of copying the data, we pass a reference to it upon program
linking. That's why it is reference-counted.

This struct is created and associated with the shader upon calling
glShaderBinary(), then subsequently filled up by the call to
glSpecializeShaderARB().
---
 src/mesa/main/glspirv.c | 19 +++++++++++++++++++
 src/mesa/main/glspirv.h | 25 +++++++++++++++++++++++++
 2 files changed, 44 insertions(+)

diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
index eb869356632..d4724ad245c 100644
--- a/src/mesa/main/glspirv.c
+++ b/src/mesa/main/glspirv.c
@@ -42,6 +42,25 @@ _mesa_spirv_module_reference(struct gl_spirv_module **dest,
       p_atomic_inc(&src->RefCount);
 }
 
+void
+_mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
+                                  struct gl_shader_spirv_data *src)
+{
+   struct gl_shader_spirv_data *old = *dest;
+
+   if (old) {
+      if (p_atomic_dec_zero(&old->RefCount)) {
+         _mesa_spirv_module_reference(&(*dest)->SpirVModule, NULL);
+         ralloc_free(old);
+      }
+   }
+
+   *dest = src;
+
+   if (src)
+      p_atomic_inc(&src->RefCount);
+}
+
 void GLAPIENTRY
 _mesa_SpecializeShaderARB(GLuint shader,
                           const GLchar *pEntryPoint,
diff --git a/src/mesa/main/glspirv.h b/src/mesa/main/glspirv.h
index 4e033735cfe..b8a0125ea9f 100644
--- a/src/mesa/main/glspirv.h
+++ b/src/mesa/main/glspirv.h
@@ -42,10 +42,35 @@ struct gl_spirv_module {
    char Binary[0];
 };
 
+/**
+ * SPIR-V data needed to compile and link a SPIR-V shader.
+ *
+ * It includes a SPIR-V binary that is potentially shared among different
+ * shaders; and shader-specific specialization constants and entry point.
+ *
+ * It is reference-counted because it is shared between gl_shader and its
+ * corresponding gl_linked_shader.
+ */
+struct gl_shader_spirv_data {
+   GLint RefCount;
+
+   struct gl_spirv_module *SpirVModule;
+
+   GLchar *SpirVEntryPoint;
+
+   GLuint NumSpecializationConstants;
+   GLuint *SpecializationConstantsIndex;
+   GLuint *SpecializationConstantsValue;
+};
+
 void
 _mesa_spirv_module_reference(struct gl_spirv_module **dest,
                              struct gl_spirv_module *src);
 
+void
+_mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
+                                  struct gl_shader_spirv_data *src);
+
 /**
  * \name API functions
  */
-- 
2.11.0



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