[Mesa-dev] [PATCH 17/24] mesa/main: Add a 'spirv' flag to gl_shader_program_data
Timothy Arceri
tarceri at itsqueeze.com
Wed Nov 15 23:23:09 UTC 2017
On 16/11/17 00:22, Eduardo Lima Mitev wrote:
> This will be used by the linker code to dfferentiate between
> programs made out of SPIR-V or GLSL shaders.
So far everywhere this is used it seems you could just do something like:
if (shProg->_LinkedShaders[stage]->spirv_data)
... spriv stuff ...
else
... glsl stuff ...
> ---
> src/mesa/main/mtypes.h | 6 ++++++
> 1 file changed, 6 insertions(+)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index d624f2cbd19..db9c2e1deaa 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2902,6 +2902,12 @@ struct gl_shader_program_data
>
> /* Mask of stages this program was linked against */
> unsigned linked_stages;
> +
> + /* Whether the shaders of this program are loaded from SPIR-V binaries
> + * (all have the SPIR_V_BINARY_ARB state). This was introduced by the
> + * ARB_gl_spirv extension.
> + */
> + bool spirv;
> };
>
> /**
>
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