[Mesa-dev] [PATCH] st/glsl_to_nir: don't generate nir twice for gs
Marek Olšák
maraeo at gmail.com
Fri Nov 17 01:09:01 UTC 2017
With the typo fixed:
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Thu, Nov 16, 2017 at 1:16 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> This was left out of c980a3aa3133
> ---
> src/mesa/state_tracker/st_program.c | 10 ++--------
> 1 file changed, 2 insertions(+), 8 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
> index 97b2e1234b..dc81a17289 100644
> --- a/src/mesa/state_tracker/st_program.c
> +++ b/src/mesa/state_tracker/st_program.c
> @@ -1424,29 +1424,23 @@ st_translate_program_common(struct st_context *st,
>
> /**
> * Translate a geometry program to create a new variant.
> */
> bool
> st_translate_geometry_program(struct st_context *st,
> struct st_common_program *stgp)
> {
> struct ureg_program *ureg;
>
> - if (stgp->shader_program) {
> - nir_shader *nir = st_glsl_to_nir(st, &stgp->Base, stgp->shader_program,
> - MESA_SHADER_GEOMETRY);
> -
> - stgp->tgsi.type = PIPE_SHADER_IR_NIR;
> - stgp->tgsi.ir.nir = nir;
> -
> + /* We have already compiler to NIR so just return */
> + if (stgp->shader_program)
> return true;
> - }
>
> ureg = ureg_create_with_screen(PIPE_SHADER_GEOMETRY, st->pipe->screen);
> if (ureg == NULL)
> return false;
>
> ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM,
> stgp->Base.info.gs.input_primitive);
> ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM,
> stgp->Base.info.gs.output_primitive);
> ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES,
> --
> 2.14.3
>
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