[Mesa-dev] [PATCH 1/2] nir: allow texture offsets with cube maps
Jason Ekstrand
jason at jlekstrand.net
Mon Nov 20 22:16:10 UTC 2017
On Sun, Nov 19, 2017 at 11:54 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> GL doesn't have this, but some hardware supports it. This is convenient
> for lowering tg4 to plain texture calls, which is necessary on Adreno
> A4xx hardware.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> src/compiler/nir/nir.h | 15 +++++++++++++--
> 1 file changed, 13 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
> index f46f6147110..64965ae16d6 100644
> --- a/src/compiler/nir/nir.h
> +++ b/src/compiler/nir/nir.h
> @@ -1364,8 +1364,7 @@ nir_tex_instr_src_size(const nir_tex_instr *instr,
> unsigned src)
> if (instr->src[src].src_type == nir_tex_src_ms_mcs)
> return 4;
>
> - if (instr->src[src].src_type == nir_tex_src_offset ||
> - instr->src[src].src_type == nir_tex_src_ddx ||
> + if (instr->src[src].src_type == nir_tex_src_ddx ||
> instr->src[src].src_type == nir_tex_src_ddy) {
> if (instr->is_array)
> return instr->coord_components - 1;
> @@ -1373,6 +1372,18 @@ nir_tex_instr_src_size(const nir_tex_instr *instr,
> unsigned src)
> return instr->coord_components;
> }
>
> + /* Usual APIs don't allow cube + offset, but we allow it, with 2
> coords for
> + * the offset, since a cube maps to a single face.
> + */
> + if (instr->src[src].src_type == nir_tex_src_offset) {
> + unsigned ret = instr->coord_components;
> + if (instr->is_array)
> + ret--;
> + if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE)
> + ret--;
> + return ret;
>
I think I'd rather this look more like the one above:
if (instr->is_array)
return instr->coord_components;
else if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE)
return 2;
else
return instr->coord_components - 1;
It seems a bit cleaner and/or more explicit to me.
Also, bonus points to anyone who converts this function to use a switch. :-P
--Jason
> + }
> +
> return 1;
> }
>
> --
> 2.13.6
>
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