[Mesa-dev] [PATCH v2 14/17] main: Clear shader program data whenever ProgramBinary is called
Jordan Justen
jordan.l.justen at intel.com
Mon Nov 20 22:27:40 UTC 2017
The GL_ARB_get_program_binary extension spec says:
"If ProgramBinary fails to load a binary, no error is generated, but
any information about a previous link or load of that program object
is lost."
v2:
* Re-initialize shProg->data after clear. (Jordan)
(Required after 6a72eba755fea15a0d97abb913a6315d9d32e274)
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/mesa/main/shaderapi.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 47a51279353..afe9062d23e 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2224,6 +2224,9 @@ _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
if (!shProg)
return;
+ _mesa_clear_shader_program_data(ctx, shProg);
+ shProg->data = _mesa_create_shader_program_data();
+
/* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
*
* "If a negative number is provided where an argument of type sizei or
--
2.14.1
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