[Mesa-dev] [PATCH 01/14] st/glsl_to_nir: add st_nir_assign_var_locations() helper
Timothy Arceri
tarceri at itsqueeze.com
Tue Nov 21 03:37:22 UTC 2017
This avoids packed varyings being assigned different driver locations.
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 43 ++++++++++++++++++++++++-------
1 file changed, 34 insertions(+), 9 deletions(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index dd4b05d7b9..d0375dd3aa 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -114,20 +114,48 @@ st_nir_assign_vs_in_locations(struct gl_program *prog, nir_shader *nir)
* inputs array and expecting to find inputs with a driver_location
* set.
*/
exec_node_remove(&var->node);
var->data.mode = nir_var_global;
exec_list_push_tail(&nir->globals, &var->node);
}
}
}
+static void
+st_nir_assign_var_locations(struct exec_list *var_list, unsigned *size)
+{
+ unsigned location = 0;
+ unsigned assigned_locations[VARYING_SLOT_MAX];
+ uint64_t processed_locs = 0;
+
+ nir_foreach_variable(var, var_list) {
+ /* Because component packing allows varyings to share the same location
+ * we may have already have processed this location.
+ */
+ if (var->data.location >= VARYING_SLOT_VAR0 &&
+ processed_locs & ((uint64_t)1 << var->data.location)) {
+ var->data.driver_location = assigned_locations[var->data.location];
+ *size += type_size(var->type);
+ continue;
+ }
+
+ assigned_locations[var->data.location] = location;
+ var->data.driver_location = location;
+ location += type_size(var->type);
+
+ processed_locs |= ((uint64_t)1 << var->data.location);
+ }
+
+ *size += location;
+}
+
static int
st_nir_lookup_parameter_index(const struct gl_program_parameter_list *params,
const char *name)
{
int loc = _mesa_lookup_parameter_index(params, name);
/* is there a better way to do this? If we have something like:
*
* struct S {
* float f;
@@ -372,33 +400,30 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_lower_io_types);
if (nir->info.stage == MESA_SHADER_VERTEX) {
/* Needs special handling so drvloc matches the vbo state: */
st_nir_assign_vs_in_locations(prog, nir);
/* Re-lower global vars, to deal with any dead VS inputs. */
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
sort_varyings(&nir->outputs);
- nir_assign_var_locations(&nir->outputs,
- &nir->num_outputs,
- type_size);
+ st_nir_assign_var_locations(&nir->outputs,
+ &nir->num_outputs);
st_nir_fixup_varying_slots(st, &nir->outputs);
} else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
sort_varyings(&nir->inputs);
- nir_assign_var_locations(&nir->inputs,
- &nir->num_inputs,
- type_size);
+ st_nir_assign_var_locations(&nir->inputs,
+ &nir->num_inputs);
st_nir_fixup_varying_slots(st, &nir->inputs);
- nir_assign_var_locations(&nir->outputs,
- &nir->num_outputs,
- type_size);
+ st_nir_assign_var_locations(&nir->outputs,
+ &nir->num_outputs);
} else if (nir->info.stage == MESA_SHADER_COMPUTE) {
/* TODO? */
} else {
unreachable("invalid shader type for tgsi bypass\n");
}
NIR_PASS_V(nir, nir_lower_atomics_to_ssbo,
st->ctx->Const.Program[nir->info.stage].MaxAtomicBuffers);
st_nir_assign_uniform_locations(prog, shader_program,
--
2.14.3
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