[Mesa-dev] [PATCH 03/14] st/glsl: move nir linking loop to new function st_link_nir()
Timothy Arceri
tarceri at itsqueeze.com
Tue Nov 21 03:37:24 UTC 2017
This will allow us to refactor linking and include some nir link
time optimisations.
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 25 +++++++++++++++++++++++++
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 26 +++++++++++++-------------
src/mesa/state_tracker/st_nir.h | 7 +++----
3 files changed, 41 insertions(+), 17 deletions(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index d0375dd3aa..8b66f8277a 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -501,11 +501,36 @@ st_nir_get_mesa_program(struct gl_context *ctx,
break;
default:
assert(!"should not be reached");
return NULL;
}
return prog;
}
+bool
+st_link_nir(struct gl_context *ctx,
+ struct gl_shader_program *shader_program)
+{
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ struct gl_linked_shader *shader = shader_program->_LinkedShaders[i];
+ if (shader == NULL)
+ continue;
+
+ struct gl_program *linked_prog =
+ st_nir_get_mesa_program(ctx, shader_program, shader);
+
+ if (linked_prog) {
+ if (!ctx->Driver.ProgramStringNotify(ctx,
+ _mesa_shader_stage_to_program(i),
+ linked_prog)) {
+ _mesa_reference_program(ctx, &shader->Program, NULL);
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
} /* extern "C" */
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 0772b73627..4fc1533e28 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6894,39 +6894,46 @@ GLboolean
st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
{
/* Return early if we are loading the shader from on-disk cache */
if (st_load_tgsi_from_disk_cache(ctx, prog)) {
return GL_TRUE;
}
struct pipe_screen *pscreen = ctx->st->pipe->screen;
assert(prog->data->LinkStatus);
+ bool use_nir = false;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
struct gl_linked_shader *shader = prog->_LinkedShaders[i];
exec_list *ir = shader->ir;
gl_shader_stage stage = shader->Stage;
const struct gl_shader_compiler_options *options =
&ctx->Const.ShaderCompilerOptions[stage];
enum pipe_shader_type ptarget = pipe_shader_type_from_mesa(stage);
bool have_dround = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED);
bool have_dfrexp = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED);
bool have_ldexp = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED);
unsigned if_threshold = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_LOWER_IF_THRESHOLD);
+ enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
+ pscreen->get_shader_param(pscreen, ptarget,
+ PIPE_SHADER_CAP_PREFERRED_IR);
+ if (preferred_ir == PIPE_SHADER_IR_NIR)
+ use_nir = true;
+
/* If there are forms of indirect addressing that the driver
* cannot handle, perform the lowering pass.
*/
if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput ||
options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) {
lower_variable_index_to_cond_assign(stage, ir,
options->EmitNoIndirectInput,
options->EmitNoIndirectOutput,
options->EmitNoIndirectTemp,
options->EmitNoIndirectUniform);
@@ -7016,38 +7023,31 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress |= lower_if_to_cond_assign((gl_shader_stage)i, ir,
options->MaxIfDepth, if_threshold);
} while (progress);
}
validate_ir_tree(ir);
}
build_program_resource_list(ctx, prog);
+ if (use_nir)
+ return st_link_nir(ctx, prog);
+
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *shader = prog->_LinkedShaders[i];
if (shader == NULL)
continue;
- enum pipe_shader_type ptarget =
- pipe_shader_type_from_mesa(shader->Stage);
- enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
- pscreen->get_shader_param(pscreen, ptarget,
- PIPE_SHADER_CAP_PREFERRED_IR);
-
- struct gl_program *linked_prog = NULL;
- if (preferred_ir == PIPE_SHADER_IR_NIR) {
- linked_prog = st_nir_get_mesa_program(ctx, prog, shader);
- } else {
- linked_prog = get_mesa_program_tgsi(ctx, prog, shader);
- st_set_prog_affected_state_flags(linked_prog);
- }
+ struct gl_program *linked_prog =
+ get_mesa_program_tgsi(ctx, prog, shader);
+ st_set_prog_affected_state_flags(linked_prog);
if (linked_prog) {
if (!ctx->Driver.ProgramStringNotify(ctx,
_mesa_shader_stage_to_program(i),
linked_prog)) {
_mesa_reference_program(ctx, &shader->Program, NULL);
return GL_FALSE;
}
}
}
diff --git a/src/mesa/state_tracker/st_nir.h b/src/mesa/state_tracker/st_nir.h
index 9302a7c786..c65e753f9b 100644
--- a/src/mesa/state_tracker/st_nir.h
+++ b/src/mesa/state_tracker/st_nir.h
@@ -38,20 +38,19 @@ void st_nir_lower_tex_src_plane(struct nir_shader *shader, unsigned free_slots,
unsigned lower_2plane, unsigned lower_3plane);
struct nir_shader * st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
struct gl_shader_program *shader_program,
gl_shader_stage stage);
void st_finalize_nir(struct st_context *st, struct gl_program *prog,
struct gl_shader_program *shader_program,
struct nir_shader *nir);
-struct gl_program *
-st_nir_get_mesa_program(struct gl_context *ctx,
- struct gl_shader_program *shader_program,
- struct gl_linked_shader *shader);
+bool
+st_link_nir(struct gl_context *ctx,
+ struct gl_shader_program *shader_program);
#ifdef __cplusplus
}
#endif
#endif /* ST_NIR_H */
--
2.14.3
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