[Mesa-dev] [PATCH 08/14] st/glsl_to_nir: add basic NIR opt loop helper
Timothy Arceri
tarceri at itsqueeze.com
Tue Nov 21 03:37:29 UTC 2017
We need to be able to do these NIR opts in the state tracker
rather than the driver in order for the NIR linking opts to
be useful.
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 31 +++++++++++++++++++++++++++++++
1 file changed, 31 insertions(+)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index a4a30a4199..7d66a85a10 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -240,20 +240,51 @@ st_nir_assign_uniform_locations(struct gl_program *prog,
loc = st_nir_lookup_parameter_index(prog->Parameters, uniform->name);
}
uniform->data.driver_location = loc;
max = MAX2(max, loc + type_size(uniform->type));
}
*size = max;
}
+static void
+st_nir_opts(nir_shader *nir)
+{
+ bool progress;
+ do {
+ progress = false;
+
+ NIR_PASS(progress, nir, nir_copy_prop);
+ NIR_PASS(progress, nir, nir_opt_remove_phis);
+ NIR_PASS(progress, nir, nir_opt_dce);
+ if (nir_opt_trivial_continues(nir)) {
+ progress = true;
+ NIR_PASS(progress, nir, nir_copy_prop);
+ NIR_PASS(progress, nir, nir_opt_dce);
+ }
+ NIR_PASS(progress, nir, nir_opt_if);
+ NIR_PASS(progress, nir, nir_opt_dead_cf);
+ NIR_PASS(progress, nir, nir_opt_cse);
+ NIR_PASS(progress, nir, nir_opt_peephole_select, 8);
+
+ NIR_PASS(progress, nir, nir_opt_algebraic);
+ NIR_PASS(progress, nir, nir_opt_constant_folding);
+
+ NIR_PASS(progress, nir, nir_opt_undef);
+ NIR_PASS(progress, nir, nir_opt_conditional_discard);
+ if (nir->options->max_unroll_iterations) {
+ NIR_PASS(progress, nir, nir_opt_loop_unroll, (nir_variable_mode)0);
+ }
+ } while (progress);
+}
+
/* First third of converting glsl_to_nir.. this leaves things in a pre-
* nir_lower_io state, so that shader variants can more easily insert/
* replace variables, etc.
*/
static nir_shader *
st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
struct gl_shader_program *shader_program,
gl_shader_stage stage)
{
struct pipe_screen *pscreen = st->pipe->screen;
--
2.14.3
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