[Mesa-dev] [PATCH 14/14] st/glsl_to_nir: enable NIR link time opts
Timothy Arceri
tarceri at itsqueeze.com
Tue Nov 21 03:37:35 UTC 2017
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 77 +++++++++++++++++++++++++++++++
1 file changed, 77 insertions(+)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 27e36bd306..53e07a78e2 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -468,36 +468,107 @@ st_nir_get_mesa_program(struct gl_context *ctx,
NIR_PASS_V(nir, nir_lower_io_to_temporaries,
nir_shader_get_entrypoint(nir),
true, true);
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
return nir;
}
+static void
+st_nir_link_shaders(nir_shader **producer, nir_shader **consumer)
+{
+ nir_lower_io_arrays_to_elements(*producer, *consumer);
+
+ NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out);
+ NIR_PASS_V(*consumer, nir_remove_dead_variables, nir_var_shader_in);
+
+ if (nir_remove_unused_varyings(*producer, *consumer)) {
+ NIR_PASS_V(*producer, nir_lower_global_vars_to_local);
+ NIR_PASS_V(*consumer, nir_lower_global_vars_to_local);
+
+ /* The backend might not be able to handle indirects on
+ * temporaries so we need to lower indirects on any of the
+ * varyings we have demoted here.
+ *
+ * TODO: radeonsi shouldn't need to do this, however LLVM isn't
+ * currently smart enough to handle indirects without causing excess
+ * spilling causing the gpu to hang.
+ *
+ * See the following thread for more details of the problem:
+ * https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html
+ */
+ nir_variable_mode indirect_mask = nir_var_local;
+
+ NIR_PASS_V(*producer, nir_lower_indirect_derefs, indirect_mask);
+ NIR_PASS_V(*consumer, nir_lower_indirect_derefs, indirect_mask);
+
+ st_nir_opts(*producer);
+ st_nir_opts(*consumer);
+ }
+}
+
extern "C" {
bool
st_link_nir(struct gl_context *ctx,
struct gl_shader_program *shader_program)
{
struct st_context *st = st_context(ctx);
+ /* Determine first and last stage. */
+ unsigned first = MESA_SHADER_STAGES;
+ unsigned last = 0;
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (!shader_program->_LinkedShaders[i])
+ continue;
+ if (first == MESA_SHADER_STAGES)
+ first = i;
+ last = i;
+ }
+
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *shader = shader_program->_LinkedShaders[i];
if (shader == NULL)
continue;
nir_shader *nir = st_nir_get_mesa_program(ctx, shader_program, shader);
+
+ nir_variable_mode mask = (nir_variable_mode) 0;
+ if (i != first)
+ mask = (nir_variable_mode)(mask | nir_var_shader_in);
+
+ if (i != last)
+ mask = (nir_variable_mode)(mask | nir_var_shader_out);
+
+ nir_lower_io_to_scalar_early(nir, mask);
+ st_nir_opts(nir);
+ }
+
+ /* Linking the stages in the opposite order (from fragment to vertex)
+ * ensures that inter-shader outputs written to in an earlier stage
+ * are eliminated if they are (transitively) not used in a later
+ * stage.
+ */
+ int next = last;
+ for (int i = next - 1; i >= 0; i--) {
+ struct gl_linked_shader *shader = shader_program->_LinkedShaders[i];
+ if (shader == NULL)
+ continue;
+
+ st_nir_link_shaders(&shader->Program->nir,
+ &shader_program->_LinkedShaders[next]->Program->nir);
+ next = i;
}
+ int prev = -1;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *shader = shader_program->_LinkedShaders[i];
if (shader == NULL)
continue;
nir_shader *nir = shader->Program->nir;
/* fragment shaders may need : */
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
static const gl_state_index wposTransformState[STATE_LENGTH] = {
@@ -526,20 +597,26 @@ st_link_nir(struct gl_context *ctx,
_mesa_add_state_reference(shader->Program->Parameters,
wposTransformState);
}
}
NIR_PASS_V(nir, nir_lower_system_values);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
shader->Program->info = nir->info;
+ if (prev != -1) {
+ nir_compact_varyings(shader_program->_LinkedShaders[prev]->Program->nir,
+ nir, ctx->API != API_OPENGL_COMPAT);
+ }
+ prev = i;
+
st_glsl_to_nir_post_opts(st, shader->Program, shader_program);
assert(shader->Program);
if (!ctx->Driver.ProgramStringNotify(ctx,
_mesa_shader_stage_to_program(i),
shader->Program)) {
_mesa_reference_program(ctx, &shader->Program, NULL);
return false;
}
}
--
2.14.3
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