[Mesa-dev] [PATCH 04/15] st/glsl_to_nir: add gs support to st_nir_assign_var_locations()
Timothy Arceri
tarceri at itsqueeze.com
Wed Nov 22 10:29:51 UTC 2017
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 23 +++++++++++++++++------
1 file changed, 17 insertions(+), 6 deletions(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index af6b6e2607..d1cd2ec3ab 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -115,40 +115,48 @@ st_nir_assign_vs_in_locations(struct gl_program *prog, nir_shader *nir)
* set.
*/
exec_node_remove(&var->node);
var->data.mode = nir_var_global;
exec_list_push_tail(&nir->globals, &var->node);
}
}
}
static void
-st_nir_assign_var_locations(struct exec_list *var_list, unsigned *size)
+st_nir_assign_var_locations(struct exec_list *var_list, unsigned *size,
+ gl_shader_stage stage)
{
unsigned location = 0;
unsigned assigned_locations[VARYING_SLOT_MAX];
uint64_t processed_locs = 0;
nir_foreach_variable(var, var_list) {
+
+ const struct glsl_type *type = var->type;
+ if (nir_is_per_vertex_io(var, stage)) {
+ assert(glsl_type_is_array(type));
+ type = glsl_get_array_element(type);
+ }
+
/* Because component packing allows varyings to share the same location
* we may have already have processed this location.
*/
if (var->data.location >= VARYING_SLOT_VAR0 &&
processed_locs & ((uint64_t)1 << var->data.location)) {
var->data.driver_location = assigned_locations[var->data.location];
- *size += type_size(var->type);
+ *size += type_size(type);
continue;
}
assigned_locations[var->data.location] = location;
var->data.driver_location = location;
- location += type_size(var->type);
+ location += type_size(type);
processed_locs |= ((uint64_t)1 << var->data.location);
}
*size += location;
}
static int
st_nir_lookup_parameter_index(const struct gl_program_parameter_list *params,
const char *name)
@@ -638,29 +646,32 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects);
if (nir->info.stage == MESA_SHADER_VERTEX) {
/* Needs special handling so drvloc matches the vbo state: */
st_nir_assign_vs_in_locations(prog, nir);
/* Re-lower global vars, to deal with any dead VS inputs. */
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
sort_varyings(&nir->outputs);
st_nir_assign_var_locations(&nir->outputs,
- &nir->num_outputs);
+ &nir->num_outputs,
+ nir->info.stage);
st_nir_fixup_varying_slots(st, &nir->outputs);
} else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
sort_varyings(&nir->inputs);
st_nir_assign_var_locations(&nir->inputs,
- &nir->num_inputs);
+ &nir->num_inputs,
+ nir->info.stage);
st_nir_fixup_varying_slots(st, &nir->inputs);
st_nir_assign_var_locations(&nir->outputs,
- &nir->num_outputs);
+ &nir->num_outputs,
+ nir->info.stage);
} else if (nir->info.stage == MESA_SHADER_COMPUTE) {
/* TODO? */
} else {
unreachable("invalid shader type for tgsi bypass\n");
}
NIR_PASS_V(nir, nir_lower_atomics_to_ssbo,
st->ctx->Const.Program[nir->info.stage].MaxAtomicBuffers);
st_nir_assign_uniform_locations(prog, shader_program,
--
2.14.3
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