[Mesa-dev] [PATCH] radeonsi: try flushing unflushed fences in si_fence_finish even when timeout == 0
Marek Olšák
maraeo at gmail.com
Wed Nov 22 17:36:56 UTC 2017
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Wed, Nov 22, 2017 at 5:52 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> Under certain conditions, waiting on a GL sync objects should act like
> a flush, regardless of the timeout.
>
> Portal 2, CS:GO, and presumably other Source engine games rely on this
> behavior and hang during loading without this fix.
>
> Fixes: bc65dcab3bc4 ("radeonsi: avoid syncing the driver thread in si_fence_finish")
> ---
> src/gallium/drivers/radeonsi/si_fence.c | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_fence.c b/src/gallium/drivers/radeonsi/si_fence.c
> index 9d6bcfe1027..b835ed649ee 100644
> --- a/src/gallium/drivers/radeonsi/si_fence.c
> +++ b/src/gallium/drivers/radeonsi/si_fence.c
> @@ -184,36 +184,36 @@ static void si_fine_fence_set(struct si_context *ctx,
> static boolean si_fence_finish(struct pipe_screen *screen,
> struct pipe_context *ctx,
> struct pipe_fence_handle *fence,
> uint64_t timeout)
> {
> struct radeon_winsys *rws = ((struct r600_common_screen*)screen)->ws;
> struct si_multi_fence *rfence = (struct si_multi_fence *)fence;
> int64_t abs_timeout = os_time_get_absolute_timeout(timeout);
>
> if (!util_queue_fence_is_signalled(&rfence->ready)) {
> - if (!timeout)
> - return false;
> -
> if (rfence->tc_token) {
> /* Ensure that si_flush_from_st will be called for
> * this fence, but only if we're in the API thread
> * where the context is current.
> *
> * Note that the batch containing the flush may already
> * be in flight in the driver thread, so the fence
> * may not be ready yet when this call returns.
> */
> threaded_context_flush(ctx, rfence->tc_token,
> timeout == 0);
> }
>
> + if (!timeout)
> + return false;
> +
> if (timeout == PIPE_TIMEOUT_INFINITE) {
> util_queue_fence_wait(&rfence->ready);
> } else {
> if (!util_queue_fence_wait_timeout(&rfence->ready, abs_timeout))
> return false;
> }
>
> if (timeout && timeout != PIPE_TIMEOUT_INFINITE) {
> int64_t time = os_time_get_nano();
> timeout = abs_timeout > time ? abs_timeout - time : 0;
> --
> 2.11.0
>
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