[Mesa-dev] [PATCH] mesa: add AllowGLSLCrossStageInterpolationMismatch workaround

Andres Gomez agomez at igalia.com
Thu Nov 23 14:28:42 UTC 2017


Acked-by: Andres Gomez <agomez at igalia.com>

On Thu, 2017-11-23 at 07:54 +0200, Tapani Pälli wrote:
> This fixes issues seen with certain versions of Unreal Engine 4 editor
> and games built with that using GLSL 4.30.
> 
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801
> ---
>  src/compiler/glsl/link_varyings.cpp         | 51 +++++++++++++++++++----------
>  src/gallium/include/state_tracker/st_api.h  |  1 +
>  src/gallium/state_trackers/dri/dri_screen.c |  2 ++
>  src/mesa/drivers/dri/i965/brw_context.c     |  3 ++
>  src/mesa/drivers/dri/i965/intel_screen.c    |  1 +
>  src/mesa/main/mtypes.h                      |  5 +++
>  src/mesa/state_tracker/st_extensions.c      |  2 ++
>  src/util/drirc                              |  8 +++++
>  src/util/xmlpool/t_options.h                |  4 +++
>  9 files changed, 59 insertions(+), 18 deletions(-)
> 
> diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
> index 72309365a0..0f53cd4aa9 100644
> --- a/src/compiler/glsl/link_varyings.cpp
> +++ b/src/compiler/glsl/link_varyings.cpp
> @@ -189,7 +189,8 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
>   * matching input to another stage.
>   */
>  static void
> -cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
> +cross_validate_types_and_qualifiers(struct gl_context *ctx,
> +                                    struct gl_shader_program *prog,
>                                      const ir_variable *input,
>                                      const ir_variable *output,
>                                      gl_shader_stage consumer_stage,
> @@ -343,17 +344,30 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
>     }
>     if (input_interpolation != output_interpolation &&
>         prog->data->Version < 440) {
> -      linker_error(prog,
> -                   "%s shader output `%s' specifies %s "
> -                   "interpolation qualifier, "
> -                   "but %s shader input specifies %s "
> -                   "interpolation qualifier\n",
> -                   _mesa_shader_stage_to_string(producer_stage),
> -                   output->name,
> -                   interpolation_string(output->data.interpolation),
> -                   _mesa_shader_stage_to_string(consumer_stage),
> -                   interpolation_string(input->data.interpolation));
> -      return;
> +      if (!ctx->Const.AllowGLSLCrossStageInterpolationMismatch) {
> +         linker_error(prog,
> +                      "%s shader output `%s' specifies %s "
> +                      "interpolation qualifier, "
> +                      "but %s shader input specifies %s "
> +                      "interpolation qualifier\n",
> +                      _mesa_shader_stage_to_string(producer_stage),
> +                      output->name,
> +                      interpolation_string(output->data.interpolation),
> +                      _mesa_shader_stage_to_string(consumer_stage),
> +                      interpolation_string(input->data.interpolation));
> +         return;
> +      } else {
> +         linker_warning(prog,
> +                        "%s shader output `%s' specifies %s "
> +                        "interpolation qualifier, "
> +                        "but %s shader input specifies %s "
> +                        "interpolation qualifier\n",
> +                        _mesa_shader_stage_to_string(producer_stage),
> +                        output->name,
> +                        interpolation_string(output->data.interpolation),
> +                        _mesa_shader_stage_to_string(consumer_stage),
> +                        interpolation_string(input->data.interpolation));
> +      }
>     }
>  }
>  
> @@ -361,7 +375,8 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
>   * Validate front and back color outputs against single color input
>   */
>  static void
> -cross_validate_front_and_back_color(struct gl_shader_program *prog,
> +cross_validate_front_and_back_color(struct gl_context *ctx,
> +                                    struct gl_shader_program *prog,
>                                      const ir_variable *input,
>                                      const ir_variable *front_color,
>                                      const ir_variable *back_color,
> @@ -369,11 +384,11 @@ cross_validate_front_and_back_color(struct gl_shader_program *prog,
>                                      gl_shader_stage producer_stage)
>  {
>     if (front_color != NULL && front_color->data.assigned)
> -      cross_validate_types_and_qualifiers(prog, input, front_color,
> +      cross_validate_types_and_qualifiers(ctx, prog, input, front_color,
>                                            consumer_stage, producer_stage);
>  
>     if (back_color != NULL && back_color->data.assigned)
> -      cross_validate_types_and_qualifiers(prog, input, back_color,
> +      cross_validate_types_and_qualifiers(ctx, prog, input, back_color,
>                                            consumer_stage, producer_stage);
>  }
>  
> @@ -710,7 +725,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
>           const ir_variable *const back_color =
>              parameters.get_variable("gl_BackColor");
>  
> -         cross_validate_front_and_back_color(prog, input,
> +         cross_validate_front_and_back_color(ctx, prog, input,
>                                               front_color, back_color,
>                                               consumer->Stage, producer->Stage);
>        } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
> @@ -720,7 +735,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
>           const ir_variable *const back_color =
>              parameters.get_variable("gl_BackSecondaryColor");
>  
> -         cross_validate_front_and_back_color(prog, input,
> +         cross_validate_front_and_back_color(ctx, prog, input,
>                                               front_color, back_color,
>                                               consumer->Stage, producer->Stage);
>        } else {
> @@ -770,7 +785,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
>               */
>              if (!(input->get_interface_type() &&
>                    output->get_interface_type()))
> -               cross_validate_types_and_qualifiers(prog, input, output,
> +               cross_validate_types_and_qualifiers(ctx, prog, input, output,
>                                                     consumer->Stage,
>                                                     producer->Stage);
>           } else {
> diff --git a/src/gallium/include/state_tracker/st_api.h b/src/gallium/include/state_tracker/st_api.h
> index a407b980d9..44d6b474f8 100644
> --- a/src/gallium/include/state_tracker/st_api.h
> +++ b/src/gallium/include/state_tracker/st_api.h
> @@ -224,6 +224,7 @@ struct st_config_options
>     boolean allow_higher_compat_version;
>     boolean glsl_zero_init;
>     boolean force_glsl_abs_sqrt;
> +   boolean allow_glsl_cross_stage_interpolation_mismatch;
>     unsigned char config_options_sha1[20];
>  };
>  
> diff --git a/src/gallium/state_trackers/dri/dri_screen.c b/src/gallium/state_trackers/dri/dri_screen.c
> index 91f50fe8e3..ddef97a7a8 100644
> --- a/src/gallium/state_trackers/dri/dri_screen.c
> +++ b/src/gallium/state_trackers/dri/dri_screen.c
> @@ -81,6 +81,8 @@ dri_fill_st_options(struct dri_screen *screen)
>     options->glsl_zero_init = driQueryOptionb(optionCache, "glsl_zero_init");
>     options->force_glsl_abs_sqrt =
>        driQueryOptionb(optionCache, "force_glsl_abs_sqrt");
> +   options->allow_glsl_cross_stage_interpolation_mismatch =
> +      driQueryOptionb(optionCache, "allow_glsl_cross_stage_interpolation_mismatch");
>  
>     driComputeOptionsSha1(optionCache, options->config_options_sha1);
>  }
> diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
> index dd55b43669..b62852d90c 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.c
> +++ b/src/mesa/drivers/dri/i965/brw_context.c
> @@ -816,6 +816,9 @@ brw_process_driconf_options(struct brw_context *brw)
>     brw->dual_color_blend_by_location =
>        driQueryOptionb(options, "dual_color_blend_by_location");
>  
> +   ctx->Const.AllowGLSLCrossStageInterpolationMismatch =
> +      driQueryOptionb(options, "allow_glsl_cross_stage_interpolation_mismatch");
> +
>     ctx->Const.dri_config_options_sha1 = ralloc_array(brw, unsigned char, 20);
>     driComputeOptionsSha1(&brw->screen->optionCache,
>                           ctx->Const.dri_config_options_sha1);
> diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c
> index 38769babf0..db1552c188 100644
> --- a/src/mesa/drivers/dri/i965/intel_screen.c
> +++ b/src/mesa/drivers/dri/i965/intel_screen.c
> @@ -81,6 +81,7 @@ DRI_CONF_BEGIN
>        DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION("false")
>        DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
>        DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false")
> +      DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH("false")
>        DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
>        DRI_CONF_FORCE_GLSL_ABS_SQRT("false")
>  
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 4682e02fc8..455811a3ac 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -3714,6 +3714,11 @@ struct gl_constants
>      */
>     GLboolean AllowGLSLBuiltinVariableRedeclaration;
>  
> +   /**
> +    * Allow GLSL interpolation qualifier mismatch across shader stages.
> +    */
> +   GLboolean AllowGLSLCrossStageInterpolationMismatch;
> +
>     /**
>      * Allow creating a higher compat profile (version 3.1+) for apps that
>      * request it. Be careful when adding that driconf option because some
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index de3d1ef4e9..9ef0df1e92 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -941,6 +941,8 @@ void st_init_extensions(struct pipe_screen *screen,
>  
>     consts->dri_config_options_sha1 = options->config_options_sha1;
>  
> +   consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
> +
>     if (consts->GLSLVersion >= 400)
>        extensions->ARB_gpu_shader5 = GL_TRUE;
>     if (consts->GLSLVersion >= 410)
> diff --git a/src/util/drirc b/src/util/drirc
> index 05630eb1a9..9d27330036 100644
> --- a/src/util/drirc
> +++ b/src/util/drirc
> @@ -160,6 +160,14 @@ TODO: document the other workarounds.
>              <option name="glsl_correct_derivatives_after_discard" value="true"/>
>          </application>
>  
> +        <application name="Unreal 4 Editor" executable="UE4Editor">
> +            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
> +        </application>
> +
> +        <application name="Observer" executable="TheObserver-Linux-Shipping">
> +            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
> +        </application>
> +
>          <!-- The GL thread whitelist is below, workarounds are above.
>               Keep it that way. -->
>  
> diff --git a/src/util/xmlpool/t_options.h b/src/util/xmlpool/t_options.h
> index 41f6ebd62d..bd553085c8 100644
> --- a/src/util/xmlpool/t_options.h
> +++ b/src/util/xmlpool/t_options.h
> @@ -135,6 +135,10 @@ DRI_CONF_OPT_BEGIN_B(glsl_correct_derivatives_after_discard, def) \
>          DRI_CONF_DESC(en,gettext("Implicit and explicit derivatives after a discard behave as if the discard didn't happen")) \
>  DRI_CONF_OPT_END
>  
> +#define DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH(def) \
> +DRI_CONF_OPT_BEGIN_B(allow_glsl_cross_stage_interpolation_mismatch, def) \
> +        DRI_CONF_DESC(en,gettext("Allow interpolation qualifier mismatch across shader stages")) \
> +DRI_CONF_OPT_END
>  
>  /**
>   * \brief Image quality-related options
-- 
Br,

Andres


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