[Mesa-dev] [PATCH 2/2] glsl: Fix gl_NormalScale.
Fabian Bieler
fabianbieler at fastmail.fm
Thu Nov 23 20:48:05 UTC 2017
GLSL shaders can access the normal scale factor with the built-in
gl_NormalScale. Mesa's modelspace lighting optimization uses a different
normal scale factor than defined in the spec. We have to take care not
to use this factor for gl_NormalScale.
Mesa already defines two seperate states: state.normalScale and
state.internal.normalScale. The first is used by the glsl compiler while the
later is used by the fixed function T&L pipeline. Previously the only
difference was some component swizzling. With this commit state.normalScale
always uses the normal scale factor for eyespace lighting.
---
src/mesa/main/light.c | 3 +++
src/mesa/main/mtypes.h | 3 ++-
src/mesa/program/prog_statevars.c | 2 +-
3 files changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index f52ed8e..67faf8a 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1032,6 +1032,7 @@ static void
update_modelview_scale( struct gl_context *ctx )
{
ctx->_ModelViewInvScale = 1.0F;
+ ctx->_ModelViewInvScaleEyespace = 1.0F;
if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) {
const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
@@ -1040,6 +1041,7 @@ update_modelview_scale( struct gl_context *ctx )
ctx->_ModelViewInvScale = 1.0f / sqrtf(f);
else
ctx->_ModelViewInvScale = sqrtf(f);
+ ctx->_ModelViewInvScaleEyespace = 1.0f / sqrtf(f);
}
}
@@ -1216,4 +1218,5 @@ _mesa_init_lighting( struct gl_context *ctx )
ctx->_NeedEyeCoords = GL_FALSE;
ctx->_ForceEyeCoords = GL_FALSE;
ctx->_ModelViewInvScale = 1.0;
+ ctx->_ModelViewInvScaleEyespace = 1.0;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 4682e02..1bd0d2a 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4953,7 +4953,8 @@ struct gl_context
/** \name Derived state */
GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
GLfloat _EyeZDir[3];
- GLfloat _ModelViewInvScale;
+ GLfloat _ModelViewInvScale; /* may be for model- or eyespace lighting */
+ GLfloat _ModelViewInvScaleEyespace; /* always factor defined in spec */
GLboolean _NeedEyeCoords;
GLboolean _ForceEyeCoords;
diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c
index 91178e3..b69895c 100644
--- a/src/mesa/program/prog_statevars.c
+++ b/src/mesa/program/prog_statevars.c
@@ -422,7 +422,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
return;
case STATE_NORMAL_SCALE:
- ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
+ ASSIGN_4V(value, ctx->_ModelViewInvScaleEyespace, 0, 0, 1);
return;
case STATE_INTERNAL:
--
2.7.4
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