[Mesa-dev] [PATCH 04/51] glsl: Print 16-bit constants
Topi Pohjolainen
topi.pohjolainen at gmail.com
Fri Nov 24 12:26:31 UTC 2017
---
src/compiler/glsl/ir_print_visitor.cpp | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compiler/glsl/ir_print_visitor.cpp b/src/compiler/glsl/ir_print_visitor.cpp
index ea14cdeb6c..ab9a35d73f 100644
--- a/src/compiler/glsl/ir_print_visitor.cpp
+++ b/src/compiler/glsl/ir_print_visitor.cpp
@@ -482,6 +482,7 @@ void ir_print_visitor::visit(ir_constant *ir)
case GLSL_TYPE_UINT: fprintf(f, "%u", ir->value.u[i]); break;
case GLSL_TYPE_INT: fprintf(f, "%d", ir->value.i[i]); break;
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_FLOAT16:
if (ir->value.f[i] == 0.0f)
/* 0.0 == -0.0, so print with %f to get the proper sign. */
fprintf(f, "%f", ir->value.f[i]);
--
2.11.0
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