[Mesa-dev] [PATCH 11/51] glsl: Enable 16-bit texturing in nir-conversion
Topi Pohjolainen
topi.pohjolainen at gmail.com
Fri Nov 24 12:26:38 UTC 2017
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
src/compiler/glsl/glsl_to_nir.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index c0adf744e0..b16efa6555 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -2057,6 +2057,9 @@ nir_visitor::visit(ir_texture *ir)
case GLSL_TYPE_FLOAT:
instr->dest_type = nir_type_float;
break;
+ case GLSL_TYPE_FLOAT16:
+ instr->dest_type = nir_type_float16;
+ break;
case GLSL_TYPE_INT:
instr->dest_type = nir_type_int;
break;
--
2.11.0
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