[Mesa-dev] [PATCH v2 1/2] nir: allow texture offsets with cube maps

Ilia Mirkin imirkin at alum.mit.edu
Sat Nov 25 21:35:07 UTC 2017


GL doesn't have this, but some hardware supports it. This is convenient
for lowering tg4 to plain texture calls, which is necessary on Adreno
A4xx hardware.

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
---

v1 -> v2: shuffled code around to use an if ladder

 src/compiler/nir/nir.h | 15 +++++++++++++--
 1 file changed, 13 insertions(+), 2 deletions(-)

diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index f46f6147110..cf200fdc665 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1364,8 +1364,7 @@ nir_tex_instr_src_size(const nir_tex_instr *instr, unsigned src)
    if (instr->src[src].src_type == nir_tex_src_ms_mcs)
       return 4;
 
-   if (instr->src[src].src_type == nir_tex_src_offset ||
-       instr->src[src].src_type == nir_tex_src_ddx ||
+   if (instr->src[src].src_type == nir_tex_src_ddx ||
        instr->src[src].src_type == nir_tex_src_ddy) {
       if (instr->is_array)
          return instr->coord_components - 1;
@@ -1373,6 +1372,18 @@ nir_tex_instr_src_size(const nir_tex_instr *instr, unsigned src)
          return instr->coord_components;
    }
 
+   /* Usual APIs don't allow cube + offset, but we allow it, with 2 coords for
+    * the offset, since a cube maps to a single face.
+    */
+   if (instr->src[src].src_type == nir_tex_src_offset) {
+      if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE)
+         return 2;
+      else if (instr->is_array)
+         return instr->coord_components - 1;
+      else
+         return instr->coord_components;
+   }
+
    return 1;
 }
 
-- 
2.13.6



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