[Mesa-dev] [PATCH] st/glsl_to_mesa: make use of driver_cache_blob with the disk cache

Marek Olšák maraeo at gmail.com
Mon Nov 27 08:44:43 UTC 2017


Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Mon, Nov 27, 2017 at 6:30 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> driver_cache_blob was introduced with the i965 disk cache, it allows
> us to simplify the cache a little and possibly offers some minor
> speed improvements since we load the GLSL metadata and TGSI from
> disk in one pass.
>
> Using driver_cache_blob should also make it straight forward to
> implement binary support for ARB_get_program_binary in gallium.
> ---
>  src/compiler/glsl/shader_cache.cpp       |   2 +-
>  src/mesa/main/mtypes.h                   |   7 -
>  src/mesa/state_tracker/st_program.h      |   3 -
>  src/mesa/state_tracker/st_shader_cache.c | 329 ++++++++++---------------------
>  4 files changed, 110 insertions(+), 231 deletions(-)
>
> diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
> index 1034e2b196b..5e1682b351c 100644
> --- a/src/compiler/glsl/shader_cache.cpp
> +++ b/src/compiler/glsl/shader_cache.cpp
> @@ -141,21 +141,21 @@ bool
>  shader_cache_read_program_metadata(struct gl_context *ctx,
>                                     struct gl_shader_program *prog)
>  {
>     /* Fixed function programs generated by Mesa are not cached. So don't
>      * try to read metadata for them from the cache.
>      */
>     if (prog->Name == 0)
>        return false;
>
>     struct disk_cache *cache = ctx->Cache;
> -   if (!cache || prog->data->skip_cache)
> +   if (!cache)
>        return false;
>
>     /* Include bindings when creating sha1. These bindings change the resulting
>      * binary so they are just as important as the shader source.
>      */
>     char *buf = ralloc_strdup(NULL, "vb: ");
>     prog->AttributeBindings->iterate(create_binding_str, &buf);
>     ralloc_strcat(&buf, "fb: ");
>     prog->FragDataBindings->iterate(create_binding_str, &buf);
>     ralloc_strcat(&buf, "fbi: ");
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 79d5fcad3e0..2babe4229be 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2881,27 +2881,20 @@ struct gl_shader_program_data
>      *
>      * From the ARB_get_program_binary spec:
>      *
>      *    "A successful call to ProgramBinary will reset all uniform
>      *    variables to their initial values. The initial value is either
>      *    the value of the variable's initializer as specified in the
>      *    original shader source, or 0 if no initializer was present.
>      */
>     union gl_constant_value *UniformDataDefaults;
>
> -   /* TODO: This used by Gallium drivers to skip the cache on tgsi fallback.
> -    * All structures (gl_program, uniform storage, etc) will get recreated
> -    * even though we have already loaded them from cache. We should instead
> -    * switch to storing the GLSL metadata and TGSI IR in a single cache item
> -    * like the i965 driver does with NIR.
> -    */
> -   bool skip_cache;
>     GLboolean Validated;
>
>     /** List of all active resources after linking. */
>     struct gl_program_resource *ProgramResourceList;
>     unsigned NumProgramResourceList;
>
>     enum gl_link_status LinkStatus;   /**< GL_LINK_STATUS */
>     GLchar *InfoLog;
>
>     unsigned Version;       /**< GLSL version used for linking */
> diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
> index 6049fba517b..0e6c8e00c6e 100644
> --- a/src/mesa/state_tracker/st_program.h
> +++ b/src/mesa/state_tracker/st_program.h
> @@ -143,23 +143,20 @@ struct st_fragment_program
>     struct gl_program Base;
>     struct pipe_shader_state tgsi;
>     struct glsl_to_tgsi_visitor* glsl_to_tgsi;
>     struct ati_fragment_shader *ati_fs;
>     uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
>
>     /* used when bypassing glsl_to_tgsi: */
>     struct gl_shader_program *shader_program;
>
>     struct st_fp_variant *variants;
> -
> -   /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
> -   unsigned char sha1[20];
>  };
>
>
>
>  /** Vertex program variant key */
>  struct st_vp_variant_key
>  {
>     struct st_context *st;          /**< variants are per-context */
>     boolean passthrough_edgeflags;
>
> diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c
> index 2e9b7cc6708..a5e33133b3c 100644
> --- a/src/mesa/state_tracker/st_shader_cache.c
> +++ b/src/mesa/state_tracker/st_shader_cache.c
> @@ -33,100 +33,90 @@
>  static void
>  write_stream_out_to_cache(struct blob *blob,
>                            struct pipe_shader_state *tgsi)
>  {
>     blob_write_bytes(blob, &tgsi->stream_output,
>                      sizeof(tgsi->stream_output));
>  }
>
>  static void
>  write_tgsi_to_cache(struct blob *blob, struct pipe_shader_state *tgsi,
> -                    struct st_context *st, unsigned char *sha1,
> -                    unsigned num_tokens)
> +                    struct gl_program *prog, unsigned num_tokens)
>  {
>     blob_write_uint32(blob, num_tokens);
>     blob_write_bytes(blob, tgsi->tokens,
>                      num_tokens * sizeof(struct tgsi_token));
>
> -   disk_cache_put(st->ctx->Cache, sha1, blob->data, blob->size, NULL);
> +   prog->driver_cache_blob = ralloc_size(NULL, blob->size);
> +   memcpy(prog->driver_cache_blob, blob->data, blob->size);
> +   prog->driver_cache_blob_size = blob->size;
>  }
>
>  /**
>   * Store tgsi and any other required state in on-disk shader cache.
>   */
>  void
>  st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog,
>                              struct pipe_shader_state *out_state,
>                              unsigned num_tokens)
>  {
>     if (!st->ctx->Cache)
>        return;
>
>     /* Exit early when we are dealing with a ff shader with no source file to
>      * generate a source from.
>      */
>     static const char zero[sizeof(prog->sh.data->sha1)] = {0};
>     if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
>        return;
>
> -   unsigned char *sha1;
>     struct blob blob;
>     blob_init(&blob);
>
>     switch (prog->info.stage) {
>     case MESA_SHADER_VERTEX: {
>        struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
> -      sha1 = stvp->sha1;
>
>        blob_write_uint32(&blob, stvp->num_inputs);
>        blob_write_bytes(&blob, stvp->index_to_input,
>                         sizeof(stvp->index_to_input));
>        blob_write_bytes(&blob, stvp->result_to_output,
>                         sizeof(stvp->result_to_output));
>
>        write_stream_out_to_cache(&blob, &stvp->tgsi);
> -      write_tgsi_to_cache(&blob, &stvp->tgsi, st, sha1, num_tokens);
> +      write_tgsi_to_cache(&blob, &stvp->tgsi, prog, num_tokens);
>        break;
>     }
>     case MESA_SHADER_TESS_CTRL:
>     case MESA_SHADER_TESS_EVAL:
>     case MESA_SHADER_GEOMETRY: {
> -      struct st_common_program *p = st_common_program(prog);
> -      sha1 = p->sha1;
> -
>        write_stream_out_to_cache(&blob, out_state);
> -      write_tgsi_to_cache(&blob, out_state, st, sha1, num_tokens);
> +      write_tgsi_to_cache(&blob, out_state, prog, num_tokens);
>        break;
>     }
>     case MESA_SHADER_FRAGMENT: {
>        struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
> -      sha1 = stfp->sha1;
>
> -      write_tgsi_to_cache(&blob, &stfp->tgsi, st, sha1, num_tokens);
> +      write_tgsi_to_cache(&blob, &stfp->tgsi, prog, num_tokens);
>        break;
>     }
>     case MESA_SHADER_COMPUTE: {
> -      struct st_compute_program *stcp = (struct st_compute_program *) prog;
> -      sha1 = stcp->sha1;
> -
> -      write_tgsi_to_cache(&blob, out_state, st, sha1, num_tokens);
> +      write_tgsi_to_cache(&blob, out_state, prog, num_tokens);
>        break;
>     }
>     default:
>        unreachable("Unsupported stage");
>     }
>
>     if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
> -      char sha1_buf[41];
> -      _mesa_sha1_format(sha1_buf, sha1);
> -      fprintf(stderr, "putting %s tgsi_tokens in cache: %s\n",
> -              _mesa_shader_stage_to_string(prog->info.stage), sha1_buf);
> +      fprintf(stderr, "putting %s tgsi_tokens in cache\n",
> +              _mesa_shader_stage_to_string(prog->info.stage));
>     }
>
>     blob_finish(&blob);
>  }
>
>  static void
>  read_stream_out_from_cache(struct blob_reader *blob_reader,
>                             struct pipe_shader_state *tgsi)
>  {
>     blob_copy_bytes(blob_reader, (uint8_t *) &tgsi->stream_output,
> @@ -143,261 +133,160 @@ read_tgsi_from_cache(struct blob_reader *blob_reader,
>     blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
>  }
>
>  bool
>  st_load_tgsi_from_disk_cache(struct gl_context *ctx,
>                               struct gl_shader_program *prog)
>  {
>     if (!ctx->Cache)
>        return false;
>
> -   unsigned char *stage_sha1[MESA_SHADER_STAGES];
> -   char sha1_buf[41];
> -
> -   /* Compute and store sha1 for each stage. These will be reused by the
> -    * cache store pass if we fail to find the cached tgsi.
> -    */
> -   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> -      if (prog->_LinkedShaders[i] == NULL)
> -         continue;
> -
> -      char *buf = ralloc_strdup(NULL, "tgsi_tokens ");
> -      _mesa_sha1_format(sha1_buf,
> -                        prog->_LinkedShaders[i]->Program->sh.data->sha1);
> -      ralloc_strcat(&buf, sha1_buf);
> -
> -      struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
> -      switch (glprog->info.stage) {
> -      case MESA_SHADER_VERTEX: {
> -         struct st_vertex_program *stvp = (struct st_vertex_program *) glprog;
> -         stage_sha1[i] = stvp->sha1;
> -         ralloc_strcat(&buf, " vs");
> -         disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
> -         break;
> -      }
> -      case MESA_SHADER_TESS_CTRL: {
> -         struct st_common_program *stcp = st_common_program(glprog);
> -         stage_sha1[i] = stcp->sha1;
> -         ralloc_strcat(&buf, " tcs");
> -         disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
> -         break;
> -      }
> -      case MESA_SHADER_TESS_EVAL: {
> -         struct st_common_program *step = st_common_program(glprog);
> -         stage_sha1[i] = step->sha1;
> -         ralloc_strcat(&buf, " tes");
> -         disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
> -         break;
> -      }
> -      case MESA_SHADER_GEOMETRY: {
> -         struct st_common_program *stgp = st_common_program(glprog);
> -         stage_sha1[i] = stgp->sha1;
> -         ralloc_strcat(&buf, " gs");
> -         disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
> -         break;
> -      }
> -      case MESA_SHADER_FRAGMENT: {
> -         struct st_fragment_program *stfp =
> -            (struct st_fragment_program *) glprog;
> -         stage_sha1[i] = stfp->sha1;
> -         ralloc_strcat(&buf, " fs");
> -         disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
> -         break;
> -      }
> -      case MESA_SHADER_COMPUTE: {
> -         struct st_compute_program *stcp =
> -            (struct st_compute_program *) glprog;
> -         stage_sha1[i] = stcp->sha1;
> -         ralloc_strcat(&buf, " cs");
> -         disk_cache_compute_key(ctx->Cache, buf, strlen(buf), stage_sha1[i]);
> -         break;
> -      }
> -      default:
> -         unreachable("Unsupported stage");
> -      }
> -
> -      ralloc_free(buf);
> -   }
> -
> -   /* Now that we have created the sha1 keys that will be used for writting to
> -    * the tgsi cache fallback to the regular glsl to tgsi path if we didn't
> -    * load the GLSL IR from cache. We do this as glsl to tgsi can alter things
> -    * such as gl_program_parameter_list which holds things like uniforms.
> +   /* If we didn't load the GLSL metadata from cache then we could not have
> +    * loaded the tgsi either.
>      */
>     if (prog->data->LinkStatus != linking_skipped)
>        return false;
>
> -   uint8_t *buffer = NULL;
> -   if (ctx->_Shader->Flags & GLSL_CACHE_FALLBACK) {
> -      goto fallback_recompile;
> -   }
> -
>     struct st_context *st = st_context(ctx);
>     for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
>        if (prog->_LinkedShaders[i] == NULL)
>           continue;
>
> -      unsigned char *sha1 = stage_sha1[i];
> -      size_t size;
> -      buffer = (uint8_t *) disk_cache_get(ctx->Cache, sha1, &size);
> -      if (buffer) {
> -         struct blob_reader blob_reader;
> -         blob_reader_init(&blob_reader, buffer, size);
> -
> -         struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
> -         switch (glprog->info.stage) {
> -         case MESA_SHADER_VERTEX: {
> -            struct st_vertex_program *stvp =
> -               (struct st_vertex_program *) glprog;
> -
> -            st_release_vp_variants(st, stvp);
> -
> -            stvp->num_inputs = blob_read_uint32(&blob_reader);
> -            blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
> -                            sizeof(stvp->index_to_input));
> -            blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
> -                            sizeof(stvp->result_to_output));
> -
> -            read_stream_out_from_cache(&blob_reader, &stvp->tgsi);
> -            read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens);
> +      struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
>
> -            if (st->vp == stvp)
> -               st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
> +      size_t size = glprog->driver_cache_blob_size;
> +      uint8_t *buffer = (uint8_t *) glprog->driver_cache_blob;
>
> -            break;
> -         }
> -         case MESA_SHADER_TESS_CTRL: {
> -            struct st_common_program *sttcp = st_common_program(glprog);
> +      struct blob_reader blob_reader;
> +      blob_reader_init(&blob_reader, buffer, size);
>
> -            st_release_basic_variants(st, sttcp->Base.Target,
> -                                      &sttcp->variants, &sttcp->tgsi);
> +      switch (glprog->info.stage) {
> +      case MESA_SHADER_VERTEX: {
> +         struct st_vertex_program *stvp = (struct st_vertex_program *) glprog;
>
> -            read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);
> -            read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens);
> +         st_release_vp_variants(st, stvp);
>
> -            if (st->tcp == sttcp)
> -               st->dirty |= sttcp->affected_states;
> +         stvp->num_inputs = blob_read_uint32(&blob_reader);
> +         blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
> +                         sizeof(stvp->index_to_input));
> +         blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
> +                         sizeof(stvp->result_to_output));
>
> -            break;
> -         }
> -         case MESA_SHADER_TESS_EVAL: {
> -            struct st_common_program *sttep = st_common_program(glprog);
> +         read_stream_out_from_cache(&blob_reader, &stvp->tgsi);
> +         read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens);
>
> -            st_release_basic_variants(st, sttep->Base.Target,
> -                                      &sttep->variants, &sttep->tgsi);
> +         if (st->vp == stvp)
> +            st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
>
> -            read_stream_out_from_cache(&blob_reader, &sttep->tgsi);
> -            read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens);
> +         break;
> +      }
> +      case MESA_SHADER_TESS_CTRL: {
> +         struct st_common_program *sttcp = st_common_program(glprog);
>
> -            if (st->tep == sttep)
> -               st->dirty |= sttep->affected_states;
> +         st_release_basic_variants(st, sttcp->Base.Target,
> +                                   &sttcp->variants, &sttcp->tgsi);
>
> -            break;
> -         }
> -         case MESA_SHADER_GEOMETRY: {
> -            struct st_common_program *stgp = st_common_program(glprog);
> +         read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);
> +         read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens);
>
> -            st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
> -                                      &stgp->tgsi);
> +         if (st->tcp == sttcp)
> +            st->dirty |= sttcp->affected_states;
>
> -            read_stream_out_from_cache(&blob_reader, &stgp->tgsi);
> -            read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens);
> +         break;
> +      }
> +      case MESA_SHADER_TESS_EVAL: {
> +         struct st_common_program *sttep = st_common_program(glprog);
>
> -            if (st->gp == stgp)
> -               st->dirty |= stgp->affected_states;
> +         st_release_basic_variants(st, sttep->Base.Target,
> +                                   &sttep->variants, &sttep->tgsi);
>
> -            break;
> -         }
> -         case MESA_SHADER_FRAGMENT: {
> -            struct st_fragment_program *stfp =
> -               (struct st_fragment_program *) glprog;
> +         read_stream_out_from_cache(&blob_reader, &sttep->tgsi);
> +         read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens);
>
> -            st_release_fp_variants(st, stfp);
> +         if (st->tep == sttep)
> +            st->dirty |= sttep->affected_states;
>
> -            read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens);
> +         break;
> +      }
> +      case MESA_SHADER_GEOMETRY: {
> +         struct st_common_program *stgp = st_common_program(glprog);
>
> -            if (st->fp == stfp)
> -               st->dirty |= stfp->affected_states;
> +         st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
> +                                   &stgp->tgsi);
>
> -            break;
> -         }
> -         case MESA_SHADER_COMPUTE: {
> -            struct st_compute_program *stcp =
> -               (struct st_compute_program *) glprog;
> +         read_stream_out_from_cache(&blob_reader, &stgp->tgsi);
> +         read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens);
>
> -            st_release_cp_variants(st, stcp);
> +         if (st->gp == stgp)
> +            st->dirty |= stgp->affected_states;
>
> -            read_tgsi_from_cache(&blob_reader,
> -                                 (const struct tgsi_token**) &stcp->tgsi.prog);
> +         break;
> +      }
> +      case MESA_SHADER_FRAGMENT: {
> +         struct st_fragment_program *stfp =
> +            (struct st_fragment_program *) glprog;
>
> -            stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
> -            stcp->tgsi.req_private_mem = 0;
> -            stcp->tgsi.req_input_mem = 0;
> +         st_release_fp_variants(st, stfp);
>
> -            if (st->cp == stcp)
> -                st->dirty |= stcp->affected_states;
> +         read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens);
>
> -            break;
> -         }
> -         default:
> -            unreachable("Unsupported stage");
> -         }
> +         if (st->fp == stfp)
> +            st->dirty |= stfp->affected_states;
>
> -         if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
> -            /* Something very bad has gone wrong discard the item from the
> -             * cache and rebuild/link from source.
> -             */
> -            assert(!"Invalid TGSI shader disk cache item!");
> +         break;
> +      }
> +      case MESA_SHADER_COMPUTE: {
> +         struct st_compute_program *stcp =
> +            (struct st_compute_program *) glprog;
>
> -            if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
> -               fprintf(stderr, "Error reading program from cache (invalid "
> -                       "TGSI cache item)\n");
> -            }
> +         st_release_cp_variants(st, stcp);
>
> -            disk_cache_remove(ctx->Cache, sha1);
> +         read_tgsi_from_cache(&blob_reader,
> +                              (const struct tgsi_token**) &stcp->tgsi.prog);
>
> -            goto fallback_recompile;
> -         }
> +         stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
> +         stcp->tgsi.req_private_mem = 0;
> +         stcp->tgsi.req_input_mem = 0;
>
> -         if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
> -            _mesa_sha1_format(sha1_buf, sha1);
> -            fprintf(stderr, "%s tgsi_tokens retrieved from cache: %s\n",
> -                    _mesa_shader_stage_to_string(i), sha1_buf);
> -         }
> +         if (st->cp == stcp)
> +            st->dirty |= stcp->affected_states;
>
> -         st_set_prog_affected_state_flags(glprog);
> -         _mesa_associate_uniform_storage(ctx, prog, glprog, false);
> +         break;
> +      }
> +      default:
> +         unreachable("Unsupported stage");
> +      }
>
> -         /* Create Gallium shaders now instead of on demand. */
> -         if (ST_DEBUG & DEBUG_PRECOMPILE ||
> -             st->shader_has_one_variant[glprog->info.stage])
> -            st_precompile_shader_variant(st, glprog);
> +      /* Make sure we don't try to read more data than we wrote. This should
> +       * never happen in release builds but its useful to have this check to
> +       * catch development bugs.
> +       */
> +      if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
> +         assert(!"Invalid TGSI shader disk cache item!");
>
> -         free(buffer);
> -      } else {
> -         /* Failed to find a matching cached shader so fallback to recompile.
> -          */
>           if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
> -            fprintf(stderr, "TGSI cache item not found.\n");
> +            fprintf(stderr, "Error reading program from cache (invalid "
> +                    "TGSI cache item)\n");
>           }
> -
> -         goto fallback_recompile;
>        }
> -   }
>
> -   return true;
> +      if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
> +         fprintf(stderr, "%s tgsi_tokens retrieved from cache\n",
> +                 _mesa_shader_stage_to_string(i));
> +      }
>
> -fallback_recompile:
> -   free(buffer);
> +      st_set_prog_affected_state_flags(glprog);
> +      _mesa_associate_uniform_storage(ctx, prog, glprog, false);
>
> -   if (ctx->_Shader->Flags & GLSL_CACHE_INFO)
> -      fprintf(stderr, "TGSI cache falling back to recompile.\n");
> +      /* Create Gallium shaders now instead of on demand. */
> +      if (ST_DEBUG & DEBUG_PRECOMPILE ||
> +          st->shader_has_one_variant[glprog->info.stage])
> +         st_precompile_shader_variant(st, glprog);
>
> -   for (unsigned i = 0; i < prog->NumShaders; i++) {
> -      _mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true);
> +      /* We don't need the cached blob anymore so free it */
> +      ralloc_free(glprog->driver_cache_blob);
> +      glprog->driver_cache_blob = NULL;
> +      glprog->driver_cache_blob_size = 0;
>     }
>
> -   prog->data->skip_cache = true;
> -   _mesa_glsl_link_shader(ctx, prog);
> -
>     return true;
>  }
> --
> 2.14.3
>
> _______________________________________________
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> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


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