[Mesa-dev] [Bug 103955] Using array in structure results in wrong GLSL compilation output

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Nov 28 14:18:14 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=103955

--- Comment #1 from Younghun Jang <mieabby at gmail.com> ---
(correction)
I made a wrong assumption about Chrome's SW renderer. Running Chrome with
`LIBGL_ALWAYS_SOFTWARE=1` does not make Chrome default to its own SW renderer.
This only happens with VBox GPU.

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