[Mesa-dev] [PATCH v2 09/32] anv: Require a dedicated allocation for modified images
Chad Versace
chadversary at chromium.org
Wed Nov 29 22:24:29 UTC 2017
On Tue 28 Nov 2017, Jason Ekstrand wrote:
> This lets us set the BO tiling when we allocate the memory. This is
> required for GL to work properly.
> ---
> src/intel/vulkan/anv_device.c | 53 +++++++++++++++++++++++++++++++++++++++----
> 1 file changed, 49 insertions(+), 4 deletions(-)
>
> diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
> index df929e4..d82d1f7 100644
> --- a/src/intel/vulkan/anv_device.c
> +++ b/src/intel/vulkan/anv_device.c
> @@ -29,6 +29,7 @@
> #include <unistd.h>
> #include <fcntl.h>
> #include <xf86drm.h>
> +#include <drm_fourcc.h>
>
> #include "anv_private.h"
> #include "util/strtod.h"
> @@ -1612,6 +1613,40 @@ VkResult anv_AllocateMemory(
> &mem->bo);
> if (result != VK_SUCCESS)
> goto fail;
> +
> + const VkMemoryDedicatedAllocateInfoKHR *dedicated_info =
> + vk_find_struct_const(pAllocateInfo->pNext, MEMORY_DEDICATED_ALLOCATE_INFO_KHR);
> + if (dedicated_info && dedicated_info->image != VK_NULL_HANDLE) {
> + ANV_FROM_HANDLE(anv_image, image, dedicated_info->image);
> +
> + /* For images using modifiers, we require a dedicated allocation
> + * and we set the BO tiling to match the tiling of the underlying
> + * modifier. This is a bit unfortunate as this is completely
> + * pointless for Vulkan. However, GL needs to be able to map things
> + * so it needs the tiling to be set. The only way to do this in a
> + * non-racy way is to set the tiling in the creator of the BO so that
> + * makes it our job.
> + *
> + * One of these days, once the GL driver learns to not map things
> + * through the GTT in random places, we can drop this and start
> + * allowing multiple modified images in the same BO.
> + */
> + if (image->drm_format_mod != DRM_FORMAT_MOD_INVALID) {
> + assert(isl_drm_modifier_get_info(image->drm_format_mod)->tiling ==
> + image->planes[0].surface.isl.tiling);
> + const uint32_t i915_tiling =
> + isl_tiling_to_i915_tiling(image->planes[0].surface.isl.tiling);
> + int ret = anv_gem_set_tiling(device, mem->bo->gem_handle,
> + image->planes[0].surface.isl.row_pitch,
> + i915_tiling);
> + if (ret) {
> + anv_bo_cache_release(device, &device->bo_cache, mem->bo);
> + return vk_errorf(device->instance, NULL,
> + VK_ERROR_OUT_OF_DEVICE_MEMORY,
> + "failed to set BO tiling: %m");
> + }
> + }
> + }
> }
This hunk of code is run only for non-imported memory. It's in the
'else' branch of `if (fd_info && fd_info->handleTypes)`. I believe it
needs to be run in both branches. Otherwise, if an app creates
a dma_buf, imports it into Vulkan, binds the image to the dma_buf, and
afterwards imports the same dma_buf into GL as an EGLImage, then
intel_create_image_from_fds_common() will fail to discover the bo's
tiling.
Everything else in this patch looks correct to me, even though it makes
me sad.
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