[Mesa-dev] [PATCH 1/2] glsl: Match order of gl_LightSourceParameters elements.

Brian Paul brianp at vmware.com
Wed Nov 29 22:56:55 UTC 2017


Reviewed-by: Brian Paul <brianp at vmware.com>

I think you could tag both of your patches for the stable branch.

On 11/23/2017 01:48 PM, Fabian Bieler wrote:
> spotExponent and spotCosCutoff were swapped in the gl_builtin_uniform_element
> struct.
> Now the order matches across gl_builtin_uniform_element, glsl_struct_field and
> the spec.
> ---
>   src/compiler/glsl/builtin_variables.cpp | 4 ++--
>   1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
> index 00bc99d..a885f32 100644
> --- a/src/compiler/glsl/builtin_variables.cpp
> +++ b/src/compiler/glsl/builtin_variables.cpp
> @@ -90,9 +90,9 @@ static const struct gl_builtin_uniform_element gl_LightSource_elements[] = {
>   		  SWIZZLE_Y,
>   		  SWIZZLE_Z,
>   		  SWIZZLE_Z)},
> -   {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
> -   {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
>      {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
> +   {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
> +   {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
>      {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX},
>      {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY},
>      {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ},
>



More information about the mesa-dev mailing list