[Mesa-dev] [PATCH v4 10/44] i965/vec4: Handle 16-bit types at type_size_xvec4
Jose Maria Casanova Crespo
jmcasanova at igalia.com
Thu Nov 30 02:07:54 UTC 2017
From: Alejandro PiƱeiro <apinheiro at igalia.com>
These types have similar vec4 sizes as their 32-bit counterparts.
The vec4 backend doesn't support 16-bit types and probably never will,
but this method is called by the scalar backend at
fs_visitor::nir_setup_outputs(), so we still need to provide valid vec4
sizes for 16-bit types. In the future, something different should be
implemented to avoid this dependency.
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
---
src/intel/compiler/brw_vec4_visitor.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/intel/compiler/brw_vec4_visitor.cpp b/src/intel/compiler/brw_vec4_visitor.cpp
index a845a8dc63..53f6a5ed54 100644
--- a/src/intel/compiler/brw_vec4_visitor.cpp
+++ b/src/intel/compiler/brw_vec4_visitor.cpp
@@ -584,8 +584,11 @@ type_size_xvec4(const struct glsl_type *type, bool as_vec4)
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
if (type->is_matrix()) {
--
2.14.3
More information about the mesa-dev
mailing list