[Mesa-dev] [PATCH v2 02/25] mesa: Add boilerplate for the GL 4.6 alias of glSpecializeShaderARB

Eduardo Lima Mitev elima at igalia.com
Thu Nov 30 17:28:15 UTC 2017


From: Neil Roberts <nroberts at igalia.com>

---
 src/mapi/glapi/gen/GL4x.xml | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/src/mapi/glapi/gen/GL4x.xml b/src/mapi/glapi/gen/GL4x.xml
index 88dba5cd71a..0a8094166c8 100644
--- a/src/mapi/glapi/gen/GL4x.xml
+++ b/src/mapi/glapi/gen/GL4x.xml
@@ -73,6 +73,17 @@
     <param name="clamp" type="GLfloat"/>
   </function>
   <enum name="POLYGON_OFFSET_CLAMP" value="0x8E1B"/>
+
+  <enum name="SHADER_BINARY_FORMAT_SPIR_V" value="0x9551"/>
+  <enum name="SPIR_V_BINARY" value="0x9552"/>
+
+  <function name="SpecializeShader" alias="SpecializeShaderARB">
+    <param name="shader" type="GLuint"/>
+    <param name="pEntryPoint" type="const GLchar *"/>
+    <param name="numSpecializationConstants" type="GLuint"/>
+    <param name="pConstantIndex" type="const GLuint *"/>
+    <param name="pConstantValue" type="const GLuint *"/>
+  </function>
 </category>
 
 </OpenGLAPI>
-- 
2.15.0



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