[Mesa-dev] [PATCH v2 02/25] mesa: Add boilerplate for the GL 4.6 alias of glSpecializeShaderARB
Eduardo Lima Mitev
elima at igalia.com
Thu Nov 30 17:28:15 UTC 2017
From: Neil Roberts <nroberts at igalia.com>
---
src/mapi/glapi/gen/GL4x.xml | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/src/mapi/glapi/gen/GL4x.xml b/src/mapi/glapi/gen/GL4x.xml
index 88dba5cd71a..0a8094166c8 100644
--- a/src/mapi/glapi/gen/GL4x.xml
+++ b/src/mapi/glapi/gen/GL4x.xml
@@ -73,6 +73,17 @@
<param name="clamp" type="GLfloat"/>
</function>
<enum name="POLYGON_OFFSET_CLAMP" value="0x8E1B"/>
+
+ <enum name="SHADER_BINARY_FORMAT_SPIR_V" value="0x9551"/>
+ <enum name="SPIR_V_BINARY" value="0x9552"/>
+
+ <function name="SpecializeShader" alias="SpecializeShaderARB">
+ <param name="shader" type="GLuint"/>
+ <param name="pEntryPoint" type="const GLchar *"/>
+ <param name="numSpecializationConstants" type="GLuint"/>
+ <param name="pConstantIndex" type="const GLuint *"/>
+ <param name="pConstantValue" type="const GLuint *"/>
+ </function>
</category>
</OpenGLAPI>
--
2.15.0
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