[Mesa-dev] [PATCH] meta: Fix ClearTexture with GL_DEPTH_COMPONENT.

Kenneth Graunke kenneth at whitecape.org
Thu Nov 30 17:53:25 UTC 2017


We only handled unpacking for GL_DEPTH_STENCIL formats.

Cemu was hitting _mesa_problem() for an unsupported format in
_mesa_unpack_float_32_uint_24_8_depth_stencil_row(), because the
format was depth-only, rather than depth-stencil.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94739
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103966
---
 src/mesa/drivers/common/meta.c | 24 +++++++++++++++---------
 1 file changed, 15 insertions(+), 9 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 1cc736cff1c..41f4f5526ad 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3510,15 +3510,21 @@ cleartexsubimage_depth_stencil(struct gl_context *ctx,
       /* Convert the clearValue from whatever format it's in to a floating
        * point value for the depth and an integer value for the stencil index
        */
-      _mesa_unpack_float_32_uint_24_8_depth_stencil_row(texImage->TexFormat,
-                                                        1, /* n */
-                                                        clearValue,
-                                                        depthStencilValue);
-      /* We need a memcpy here instead of a cast because we need to
-       * reinterpret the bytes as a float rather than converting it
-       */
-      memcpy(&depthValue, depthStencilValue, sizeof depthValue);
-      stencilValue = depthStencilValue[1] & 0xff;
+      if (texImage->_BaseFormat == GL_DEPTH_STENCIL) {
+         _mesa_unpack_float_32_uint_24_8_depth_stencil_row(texImage->TexFormat,
+                                                           1, /* n */
+                                                           clearValue,
+                                                           depthStencilValue);
+         stencilValue = depthStencilValue[1] & 0xff;
+
+         /* We need a memcpy here instead of a cast because we need to
+          * reinterpret the bytes as a float rather than converting it
+          */
+         memcpy(&depthValue, depthStencilValue, sizeof depthValue);
+      } else {
+         _mesa_unpack_float_z_row(texImage->TexFormat, 1 /* n */,
+                                  clearValue, &depthValue);
+      }
    } else {
       depthValue = 0.0f;
       stencilValue = 0;
-- 
2.15.0



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