[Mesa-dev] [PATCH] radv: lower ffma in nir.
Dave Airlie
airlied at gmail.com
Tue Oct 3 20:58:22 UTC 2017
From: Dave Airlie <airlied at redhat.com>
So it appears the Vulkan SPIR-V fma opcode can be equivalent to a
mad operation, and the fma hw opcode on AMD hw is issued like a double
opcode so is slower. Also the radeonsi stack does this.
This appears to improve performance on a number of games from Feral,
and thanks to Feral for noticing the problem.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/vulkan/radv_shader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index ca0ad2d..a37345b 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -64,6 +64,7 @@ static const struct nir_shader_compiler_options nir_options = {
.lower_unpack_unorm_4x8 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
+ .lower_ffma = true,
.max_unroll_iterations = 32
};
--
2.9.5
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