[Mesa-dev] [Bug 103126] glthread doesn't offload anything in Witcher 2
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Oct 6 16:49:06 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103126
Bug ID: 103126
Summary: glthread doesn't offload anything in Witcher 2
Product: Mesa
Version: 17.2
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
Assignee: mesa-dev at lists.freedesktop.org
Reporter: alexander at tsoy.me
QA Contact: mesa-dev at lists.freedesktop.org
Created attachment 134710
--> https://bugs.freedesktop.org/attachment.cgi?id=134710&action=edit
witcher2_glthread.png
Even though there were reports that glthread improves performance in Witcher 2,
and it was enabled via drirc in recent mesa versions, it never worked for me.
"API-thread-offloaded-slots" always stays at zero, see attached screenshot.
In other games like Civilization 5 glthread works on my system as expected.
My current package versions:
linux-4.13.5
mesa-17.2.2
llvm-5.0.0
libdrm-2.4.82
xf86-video-amdgpu-1.4.0
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