[Mesa-dev] [PATCH] intel/compiler: Make brw_nir_lower_intrinsics compute-specific

Jason Ekstrand jason at jlekstrand.net
Fri Oct 6 17:20:28 UTC 2017


It's already only ever called from brw_compile_cs and only handles
compute intrinsics.  Let's just make it CS-specific.  We can always
make it handle other stages again later if we want.

Cc: Jordan Justen <jordan.l.justen at intel.com>

---
 src/intel/Makefile.sources                         |  2 +-
 src/intel/compiler/brw_fs.cpp                      |  2 +-
 src/intel/compiler/brw_nir.h                       |  4 ++--
 ..._intrinsics.c => brw_nir_lower_cs_intrinsics.c} | 22 ++++++++--------------
 4 files changed, 12 insertions(+), 18 deletions(-)
 rename src/intel/compiler/{brw_nir_intrinsics.c => brw_nir_lower_cs_intrinsics.c} (89%)

diff --git a/src/intel/Makefile.sources b/src/intel/Makefile.sources
index 9672dcc..b835533 100644
--- a/src/intel/Makefile.sources
+++ b/src/intel/Makefile.sources
@@ -75,7 +75,7 @@ COMPILER_FILES = \
 	compiler/brw_nir_analyze_boolean_resolves.c \
 	compiler/brw_nir_analyze_ubo_ranges.c \
 	compiler/brw_nir_attribute_workarounds.c \
-	compiler/brw_nir_intrinsics.c \
+	compiler/brw_nir_lower_cs_intrinsics.c \
 	compiler/brw_nir_opt_peephole_ffma.c \
 	compiler/brw_nir_tcs_workarounds.c \
 	compiler/brw_packed_float.c \
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 6f5f21d..371df71 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -6766,7 +6766,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
       MAX2(shader->num_uniforms,
            (unsigned)4 * (prog_data->thread_local_id_index + 1));
 
-   brw_nir_lower_intrinsics(shader, &prog_data->base);
+   brw_nir_lower_cs_intrinsics(shader, prog_data);
    shader = brw_postprocess_nir(shader, compiler, true);
 
    prog_data->local_size[0] = shader->info.cs.local_size[0];
diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h
index f4b13b1..6f64a73 100644
--- a/src/intel/compiler/brw_nir.h
+++ b/src/intel/compiler/brw_nir.h
@@ -95,8 +95,8 @@ void brw_nir_analyze_boolean_resolves(nir_shader *nir);
 nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
                                nir_shader *nir);
 
-bool brw_nir_lower_intrinsics(nir_shader *nir,
-                              struct brw_stage_prog_data *prog_data);
+bool brw_nir_lower_cs_intrinsics(nir_shader *nir,
+                                 struct brw_cs_prog_data *prog_data);
 void brw_nir_lower_vs_inputs(nir_shader *nir,
                              bool use_legacy_snorm_formula,
                              const uint8_t *vs_attrib_wa_flags);
diff --git a/src/intel/compiler/brw_nir_intrinsics.c b/src/intel/compiler/brw_nir_lower_cs_intrinsics.c
similarity index 89%
rename from src/intel/compiler/brw_nir_intrinsics.c
rename to src/intel/compiler/brw_nir_lower_cs_intrinsics.c
index abbbc6f..602ef2e 100644
--- a/src/intel/compiler/brw_nir_intrinsics.c
+++ b/src/intel/compiler/brw_nir_lower_cs_intrinsics.c
@@ -26,10 +26,7 @@
 
 struct lower_intrinsics_state {
    nir_shader *nir;
-   union {
-      struct brw_stage_prog_data *prog_data;
-      struct brw_cs_prog_data *cs_prog_data;
-   };
+   struct brw_cs_prog_data *prog_data;
    nir_function_impl *impl;
    bool progress;
    nir_builder builder;
@@ -50,9 +47,9 @@ read_thread_local_id(struct lower_intrinsics_state *state)
    if (group_size <= 8)
       return nir_imm_int(b, 0);
 
-   assert(state->cs_prog_data->thread_local_id_index >= 0);
+   assert(state->prog_data->thread_local_id_index >= 0);
    state->cs_thread_id_used = true;
-   const int id_index = state->cs_prog_data->thread_local_id_index;
+   const int id_index = state->prog_data->thread_local_id_index;
 
    nir_intrinsic_instr *load =
       nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
@@ -84,7 +81,6 @@ lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
       nir_ssa_def *sysval;
       switch (intrinsic->intrinsic) {
       case nir_intrinsic_load_local_invocation_index: {
-         assert(nir->stage == MESA_SHADER_COMPUTE);
          /* We construct the local invocation index from:
           *
           *    gl_LocalInvocationIndex =
@@ -97,7 +93,6 @@ lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
       }
 
       case nir_intrinsic_load_local_invocation_id: {
-         assert(nir->stage == MESA_SHADER_COMPUTE);
          /* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based
           * on this formula:
           *
@@ -156,11 +151,10 @@ lower_cs_intrinsics_convert_impl(struct lower_intrinsics_state *state)
 }
 
 bool
-brw_nir_lower_intrinsics(nir_shader *nir, struct brw_stage_prog_data *prog_data)
+brw_nir_lower_cs_intrinsics(nir_shader *nir,
+                            struct brw_cs_prog_data *prog_data)
 {
-   /* Currently we only lower intrinsics for compute shaders */
-   if (nir->stage != MESA_SHADER_COMPUTE)
-      return false;
+   assert(nir->stage == MESA_SHADER_COMPUTE);
 
    bool progress = false;
    struct lower_intrinsics_state state;
@@ -179,8 +173,8 @@ brw_nir_lower_intrinsics(nir_shader *nir, struct brw_stage_prog_data *prog_data)
       progress |= state.progress;
    } while (state.progress);
 
-   if (nir->stage == MESA_SHADER_COMPUTE && !state.cs_thread_id_used)
-      state.cs_prog_data->thread_local_id_index = -1;
+   if (!state.cs_thread_id_used)
+      state.prog_data->thread_local_id_index = -1;
 
    return progress;
 }
-- 
2.5.0.400.gff86faf



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