[Mesa-dev] [PATCH] intel/compiler: Make brw_nir_lower_intrinsics compute-specific
Jason Ekstrand
jason at jlekstrand.net
Fri Oct 6 17:20:28 UTC 2017
It's already only ever called from brw_compile_cs and only handles
compute intrinsics. Let's just make it CS-specific. We can always
make it handle other stages again later if we want.
Cc: Jordan Justen <jordan.l.justen at intel.com>
---
src/intel/Makefile.sources | 2 +-
src/intel/compiler/brw_fs.cpp | 2 +-
src/intel/compiler/brw_nir.h | 4 ++--
..._intrinsics.c => brw_nir_lower_cs_intrinsics.c} | 22 ++++++++--------------
4 files changed, 12 insertions(+), 18 deletions(-)
rename src/intel/compiler/{brw_nir_intrinsics.c => brw_nir_lower_cs_intrinsics.c} (89%)
diff --git a/src/intel/Makefile.sources b/src/intel/Makefile.sources
index 9672dcc..b835533 100644
--- a/src/intel/Makefile.sources
+++ b/src/intel/Makefile.sources
@@ -75,7 +75,7 @@ COMPILER_FILES = \
compiler/brw_nir_analyze_boolean_resolves.c \
compiler/brw_nir_analyze_ubo_ranges.c \
compiler/brw_nir_attribute_workarounds.c \
- compiler/brw_nir_intrinsics.c \
+ compiler/brw_nir_lower_cs_intrinsics.c \
compiler/brw_nir_opt_peephole_ffma.c \
compiler/brw_nir_tcs_workarounds.c \
compiler/brw_packed_float.c \
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 6f5f21d..371df71 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -6766,7 +6766,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
MAX2(shader->num_uniforms,
(unsigned)4 * (prog_data->thread_local_id_index + 1));
- brw_nir_lower_intrinsics(shader, &prog_data->base);
+ brw_nir_lower_cs_intrinsics(shader, prog_data);
shader = brw_postprocess_nir(shader, compiler, true);
prog_data->local_size[0] = shader->info.cs.local_size[0];
diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h
index f4b13b1..6f64a73 100644
--- a/src/intel/compiler/brw_nir.h
+++ b/src/intel/compiler/brw_nir.h
@@ -95,8 +95,8 @@ void brw_nir_analyze_boolean_resolves(nir_shader *nir);
nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
nir_shader *nir);
-bool brw_nir_lower_intrinsics(nir_shader *nir,
- struct brw_stage_prog_data *prog_data);
+bool brw_nir_lower_cs_intrinsics(nir_shader *nir,
+ struct brw_cs_prog_data *prog_data);
void brw_nir_lower_vs_inputs(nir_shader *nir,
bool use_legacy_snorm_formula,
const uint8_t *vs_attrib_wa_flags);
diff --git a/src/intel/compiler/brw_nir_intrinsics.c b/src/intel/compiler/brw_nir_lower_cs_intrinsics.c
similarity index 89%
rename from src/intel/compiler/brw_nir_intrinsics.c
rename to src/intel/compiler/brw_nir_lower_cs_intrinsics.c
index abbbc6f..602ef2e 100644
--- a/src/intel/compiler/brw_nir_intrinsics.c
+++ b/src/intel/compiler/brw_nir_lower_cs_intrinsics.c
@@ -26,10 +26,7 @@
struct lower_intrinsics_state {
nir_shader *nir;
- union {
- struct brw_stage_prog_data *prog_data;
- struct brw_cs_prog_data *cs_prog_data;
- };
+ struct brw_cs_prog_data *prog_data;
nir_function_impl *impl;
bool progress;
nir_builder builder;
@@ -50,9 +47,9 @@ read_thread_local_id(struct lower_intrinsics_state *state)
if (group_size <= 8)
return nir_imm_int(b, 0);
- assert(state->cs_prog_data->thread_local_id_index >= 0);
+ assert(state->prog_data->thread_local_id_index >= 0);
state->cs_thread_id_used = true;
- const int id_index = state->cs_prog_data->thread_local_id_index;
+ const int id_index = state->prog_data->thread_local_id_index;
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
@@ -84,7 +81,6 @@ lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
nir_ssa_def *sysval;
switch (intrinsic->intrinsic) {
case nir_intrinsic_load_local_invocation_index: {
- assert(nir->stage == MESA_SHADER_COMPUTE);
/* We construct the local invocation index from:
*
* gl_LocalInvocationIndex =
@@ -97,7 +93,6 @@ lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
}
case nir_intrinsic_load_local_invocation_id: {
- assert(nir->stage == MESA_SHADER_COMPUTE);
/* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based
* on this formula:
*
@@ -156,11 +151,10 @@ lower_cs_intrinsics_convert_impl(struct lower_intrinsics_state *state)
}
bool
-brw_nir_lower_intrinsics(nir_shader *nir, struct brw_stage_prog_data *prog_data)
+brw_nir_lower_cs_intrinsics(nir_shader *nir,
+ struct brw_cs_prog_data *prog_data)
{
- /* Currently we only lower intrinsics for compute shaders */
- if (nir->stage != MESA_SHADER_COMPUTE)
- return false;
+ assert(nir->stage == MESA_SHADER_COMPUTE);
bool progress = false;
struct lower_intrinsics_state state;
@@ -179,8 +173,8 @@ brw_nir_lower_intrinsics(nir_shader *nir, struct brw_stage_prog_data *prog_data)
progress |= state.progress;
} while (state.progress);
- if (nir->stage == MESA_SHADER_COMPUTE && !state.cs_thread_id_used)
- state.cs_prog_data->thread_local_id_index = -1;
+ if (!state.cs_thread_id_used)
+ state.prog_data->thread_local_id_index = -1;
return progress;
}
--
2.5.0.400.gff86faf
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