[Mesa-dev] [PATCH 1/2] st/glsl_to_tgsi: ignore GL_TEXTURE_SRGB_DECODE_EXT for samplers used with texelFetch*()

Nicolai Hähnle nhaehnle at gmail.com
Fri Oct 6 20:39:50 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

See the comment for the relevant spec quote.

Fixes dEQP-GLES31.functional.srgb_texture_decode.skip_decode.srgba8.texel_fetch
--
Note that this is on top of the texture locking series which I have
sent out a minute ago.
---
 src/mesa/main/mtypes.h                     |  1 +
 src/mesa/state_tracker/st_atom_texture.c   | 39 +++++++++++++++++++++++++++---
 src/mesa/state_tracker/st_cb_texture.c     |  8 +++++-
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp |  4 +++
 src/mesa/state_tracker/st_sampler_view.c   | 19 +++++++++------
 src/mesa/state_tracker/st_sampler_view.h   |  3 ++-
 src/mesa/state_tracker/st_texture.c        |  7 +++++-
 src/mesa/state_tracker/st_texture.h        |  7 +++---
 8 files changed, 71 insertions(+), 17 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index abda1a36e46..a45409ed2d9 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2081,20 +2081,21 @@ struct gl_program
 
    bool is_arb_asm; /** Is this an ARB assembly-style program */
 
    /** Is this program written to on disk shader cache */
    bool program_written_to_cache;
 
    GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
    GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS];  /**< TEXTURE_x_BIT bitmask */
    GLbitfield SamplersUsed;   /**< Bitfield of which samplers are used */
    GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
+   GLbitfield TexelFetchSamplers; /**< Texture units used for texelFetch*(). */
    GLbitfield ExternalSamplersUsed; /**< Texture units used for samplerExternalOES */
 
    /* Fragement shader only fields */
    GLboolean OriginUpperLeft;
    GLboolean PixelCenterInteger;
 
    /** Named parameters, constants, etc. from program text */
    struct gl_program_parameter_list *Parameters;
 
    /** Map from sampler unit to texture unit (set by glUniform1i()) */
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 90828bb4cf9..c350a098097 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -51,21 +51,22 @@
 #include "util/u_inlines.h"
 #include "cso_cache/cso_context.h"
 
 
 /**
  * Get a pipe_sampler_view object from a texture unit.
  */
 void
 st_update_single_texture(struct st_context *st,
                          struct pipe_sampler_view **sampler_view,
-                         GLuint texUnit, bool glsl130_or_later)
+                         GLuint texUnit, bool glsl130_or_later,
+                         bool ignore_srgb_decode)
 {
    struct gl_context *ctx = st->ctx;
    const struct gl_sampler_object *samp;
    struct gl_texture_object *texObj;
    struct st_texture_object *stObj;
 
    samp = _mesa_get_samplerobj(ctx, texUnit);
 
    texObj = ctx->Texture.Unit[texUnit]._Current;
    assert(texObj);
@@ -83,55 +84,85 @@ st_update_single_texture(struct st_context *st,
       *sampler_view = NULL;
       return;
    }
 
    if (texObj->TargetIndex == TEXTURE_EXTERNAL_INDEX &&
        stObj->pt->screen->resource_changed)
          stObj->pt->screen->resource_changed(stObj->pt->screen, stObj->pt);
 
    *sampler_view =
       st_get_texture_sampler_view_from_stobj(st, stObj, samp,
-                                             glsl130_or_later);
+                                             glsl130_or_later,
+                                             ignore_srgb_decode);
 }
 
 
 
 static void
 update_textures(struct st_context *st,
                 enum pipe_shader_type shader_stage,
                 const struct gl_program *prog,
                 struct pipe_sampler_view **sampler_views,
                 unsigned *out_num_textures)
 {
    const GLuint old_max = *out_num_textures;
    GLbitfield samplers_used = prog->SamplersUsed;
+   GLbitfield texel_fetch_samplers = prog->TexelFetchSamplers;
    GLbitfield free_slots = ~prog->SamplersUsed;
    GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
    GLuint unit;
 
    if (samplers_used == 0x0 && old_max == 0)
       return;
 
    unsigned num_textures = 0;
 
    /* prog->sh.data is NULL if it's ARB_fragment_program */
    bool glsl130 = (prog->sh.data ? prog->sh.data->Version : 0) >= 130;
 
    /* loop over sampler units (aka tex image units) */
    for (unit = 0; samplers_used || unit < old_max;
-        unit++, samplers_used >>= 1) {
+        unit++, samplers_used >>= 1, texel_fetch_samplers >>= 1) {
       struct pipe_sampler_view *sampler_view = NULL;
 
       if (samplers_used & 1) {
          const GLuint texUnit = prog->SamplerUnits[unit];
 
-         st_update_single_texture(st, &sampler_view, texUnit, glsl130);
+         /* The EXT_texture_sRGB_decode extension says:
+          *
+          *    "The conversion of sRGB color space components to linear color
+          *     space is always performed if the texel lookup function is one
+          *     of the texelFetch builtin functions.
+          *
+          *     Otherwise, if the texel lookup function is one of the texture
+          *     builtin functions or one of the texture gather functions, the
+          *     conversion of sRGB color space components to linear color space
+          *     is controlled by the TEXTURE_SRGB_DECODE_EXT parameter.
+          *
+          *     If the TEXTURE_SRGB_DECODE_EXT parameter is DECODE_EXT, the
+          *     conversion of sRGB color space components to linear color space
+          *     is performed.
+          *
+          *     If the TEXTURE_SRGB_DECODE_EXT parameter is SKIP_DECODE_EXT,
+          *     the value is returned without decoding. However, if the texture
+          *     is also [statically] accessed with a texelFetch function, then
+          *     the result of texture builtin functions and/or texture gather
+          *     functions may be returned with decoding or without decoding."
+          *
+          * Note: the "statically" will be added to the language per
+          *       https://cvs.khronos.org/bugzilla/show_bug.cgi?id=14934
+          *
+          * So we simply ignore the setting entirely for samplers that are
+          * (statically) accessed with a texelFetch function.
+          */
+         st_update_single_texture(st, &sampler_view, texUnit, glsl130,
+                                  texel_fetch_samplers & 1);
          num_textures = unit + 1;
       }
 
       pipe_sampler_view_reference(&(sampler_views[unit]), sampler_view);
    }
 
    /* For any external samplers with multiplaner YUV, stuff the additional
     * sampler views we need at the end.
     *
     * Trying to cache the sampler view in the stObj looks painful, so just
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 44e0dd11dcd..6bbfc5f83e0 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -3110,21 +3110,27 @@ st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj,
    struct st_texture_object *stObj = st_texture_object(texObj);
    struct pipe_context *pipe = st->pipe;
    struct pipe_sampler_view *view;
    struct pipe_sampler_state sampler = {0};
 
    if (texObj->Target != GL_TEXTURE_BUFFER) {
       if (!st_finalize_texture(ctx, pipe, texObj, 0))
          return 0;
 
       st_convert_sampler(st, texObj, sampObj, 0, &sampler);
-      view = st_get_texture_sampler_view_from_stobj(st, stObj, sampObj, 0);
+
+      /* OpenGL does not have GL_TEXTURE_SRGB_DECODE_EXT, and OpenGL ES does not
+       * have bindless handles. The two are incompatible (or rather, if bindless
+       * handles are added to ES, there needs to be an explicit resolution of how
+       * SRGB_DECODE should be handled).
+       */
+      view = st_get_texture_sampler_view_from_stobj(st, stObj, sampObj, 0, true);
    } else {
       view = st_get_buffer_sampler_view_from_stobj(st, stObj);
    }
 
    return pipe->create_texture_handle(pipe, view, &sampler);
 }
 
 
 static void
 st_DeleteTextureHandle(struct gl_context *ctx, GLuint64 handle)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index e01268bbbea..4b365c84817 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -4471,20 +4471,24 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog)
             v->samplers_used |= 1u << idx;
 
             debug_assert(idx < (int)ARRAY_SIZE(v->sampler_types));
             v->sampler_types[idx] = inst->tex_type;
             v->sampler_targets[idx] =
                st_translate_texture_target(inst->tex_target, inst->tex_shadow);
 
             if (inst->tex_shadow) {
                prog->ShadowSamplers |= 1 << (inst->resource.index + i);
             }
+
+            if (inst->op == TGSI_OPCODE_TXF || inst->op == TGSI_OPCODE_TXF_LZ) {
+               prog->TexelFetchSamplers |= 1u << idx;
+            }
          }
       }
 
       if (inst->tex_target == TEXTURE_EXTERNAL_INDEX)
          prog->ExternalSamplersUsed |= 1 << inst->resource.index;
 
       if (inst->resource.file != PROGRAM_UNDEFINED && (
                 is_resource_instruction(inst->op) ||
                 inst->op == TGSI_OPCODE_STORE)) {
          if (inst->resource.file == PROGRAM_MEMORY) {
diff --git a/src/mesa/state_tracker/st_sampler_view.c b/src/mesa/state_tracker/st_sampler_view.c
index de104355c04..cd5d7771ba3 100644
--- a/src/mesa/state_tracker/st_sampler_view.c
+++ b/src/mesa/state_tracker/st_sampler_view.c
@@ -386,38 +386,38 @@ last_layer(const struct st_texture_object *stObj)
    return stObj->pt->array_size - 1;
 }
 
 
 /**
  * Determine the format for the texture sampler view.
  */
 static enum pipe_format
 get_sampler_view_format(struct st_context *st,
                         const struct st_texture_object *stObj,
-                        const struct gl_sampler_object *samp)
+                        bool srgb_skip_decode)
 {
    enum pipe_format format;
 
    GLenum baseFormat = _mesa_base_tex_image(&stObj->base)->_BaseFormat;
    format = stObj->surface_based ? stObj->surface_format : stObj->pt->format;
 
    if (baseFormat == GL_DEPTH_COMPONENT ||
        baseFormat == GL_DEPTH_STENCIL ||
        baseFormat == GL_STENCIL_INDEX) {
       if (stObj->base.StencilSampling || baseFormat == GL_STENCIL_INDEX)
          format = util_format_stencil_only(format);
 
       return format;
    }
 
    /* If sRGB decoding is off, use the linear format */
-   if (samp->sRGBDecode == GL_SKIP_DECODE_EXT)
+   if (srgb_skip_decode)
       format = util_format_linear(format);
 
    /* Use R8_UNORM for video formats */
    switch (format) {
    case PIPE_FORMAT_NV12:
    case PIPE_FORMAT_IYUV:
       format = PIPE_FORMAT_R8_UNORM;
       break;
    default:
       break;
@@ -456,60 +456,65 @@ st_create_texture_sampler_view_from_stobj(struct st_context *st,
    templ.swizzle_a = GET_SWZ(swizzle, 3);
 
    return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ);
 }
 
 
 struct pipe_sampler_view *
 st_get_texture_sampler_view_from_stobj(struct st_context *st,
                                        struct st_texture_object *stObj,
                                        const struct gl_sampler_object *samp,
-                                       bool glsl130_or_later)
+                                       bool glsl130_or_later,
+                                       bool ignore_srgb_decode)
 {
    struct st_sampler_view *sv;
    struct pipe_sampler_view *view;
+   bool srgb_skip_decode = false;
 
    mtx_lock(&stObj->validate_mutex);
    sv = st_texture_get_sampler_view(st, stObj);
    if (!sv) {
       mtx_unlock(&stObj->validate_mutex);
       return NULL;
    }
 
    view = sv->view;
 
+   if (!ignore_srgb_decode && samp->sRGBDecode == GL_SKIP_DECODE_EXT)
+      srgb_skip_decode = true;
+
    if (view &&
        sv->glsl130_or_later == glsl130_or_later &&
-       sv->sRGBDecode == samp->sRGBDecode) {
+       sv->srgb_skip_decode == srgb_skip_decode) {
       /* Debug check: make sure that the sampler view's parameters are
        * what they're supposed to be.
        */
       MAYBE_UNUSED struct pipe_sampler_view *view = sv->view;
       assert(stObj->pt == view->texture);
       assert(!check_sampler_swizzle(st, stObj, view, glsl130_or_later));
-      assert(get_sampler_view_format(st, stObj, samp) == view->format);
+      assert(get_sampler_view_format(st, stObj, srgb_skip_decode) == view->format);
       assert(gl_target_to_pipe(stObj->base.Target) == view->target);
       assert(stObj->base.MinLevel + stObj->base.BaseLevel ==
              view->u.tex.first_level);
       assert(last_level(stObj) == view->u.tex.last_level);
       assert(stObj->layer_override || stObj->base.MinLayer == view->u.tex.first_layer);
       assert(stObj->layer_override || last_layer(stObj) == view->u.tex.last_layer);
       assert(!stObj->layer_override ||
              (stObj->layer_override == view->u.tex.first_layer &&
               stObj->layer_override == view->u.tex.last_layer));
    }
    else {
       /* create new sampler view */
-      enum pipe_format format = get_sampler_view_format(st, stObj, samp);
+      enum pipe_format format = get_sampler_view_format(st, stObj, srgb_skip_decode);
 
       sv->glsl130_or_later = glsl130_or_later;
-      sv->sRGBDecode = samp->sRGBDecode;
+      sv->srgb_skip_decode = srgb_skip_decode;
 
       pipe_sampler_view_release(st->pipe, &sv->view);
       view = sv->view =
          st_create_texture_sampler_view_from_stobj(st, stObj, format, glsl130_or_later);
    }
 
    mtx_unlock(&stObj->validate_mutex);
 
    return view;
 }
diff --git a/src/mesa/state_tracker/st_sampler_view.h b/src/mesa/state_tracker/st_sampler_view.h
index 9a7e54cff4e..e48c4b9015f 100644
--- a/src/mesa/state_tracker/st_sampler_view.h
+++ b/src/mesa/state_tracker/st_sampler_view.h
@@ -73,17 +73,18 @@ void
 st_texture_free_sampler_views(struct st_texture_object *stObj);
 
 struct pipe_sampler_view *
 st_texture_get_current_sampler_view(const struct st_context *st,
                                     const struct st_texture_object *stObj);
 
 struct pipe_sampler_view *
 st_get_texture_sampler_view_from_stobj(struct st_context *st,
                                        struct st_texture_object *stObj,
                                        const struct gl_sampler_object *samp,
-                                       bool glsl130_or_later);
+                                       bool glsl130_or_later,
+                                       bool ignore_srgb_decode);
 
 struct pipe_sampler_view *
 st_get_buffer_sampler_view_from_stobj(struct st_context *st,
                                       struct st_texture_object *stObj);
 
 #endif /* ST_SAMPLER_VIEW_H */
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index f749fb0a9fc..3c0dfa678d9 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -508,21 +508,26 @@ st_destroy_bound_image_handles(struct st_context *st)
  * Create a texture handle from a texture unit.
  */
 static GLuint64
 st_create_texture_handle_from_unit(struct st_context *st,
                                    struct gl_program *prog, GLuint texUnit)
 {
    struct pipe_context *pipe = st->pipe;
    struct pipe_sampler_view *view;
    struct pipe_sampler_state sampler = {0};
 
-   st_update_single_texture(st, &view, texUnit, prog->sh.data->Version >= 130);
+   /* OpenGL does not have GL_TEXTURE_SRGB_DECODE_EXT, and OpenGL ES does not
+    * have bindless sampler uniforms. If the two were ever enabled
+    * simultaneously, we could mimick the behavior of non-bindless texture
+    * units here.
+    */
+   st_update_single_texture(st, &view, texUnit, prog->sh.data->Version >= 130, true);
    if (!view)
       return 0;
 
    if (view->target != PIPE_BUFFER)
       st_convert_sampler_from_unit(st, &sampler, texUnit);
 
    assert(st->ctx->Texture.Unit[texUnit]._Current);
 
    return pipe->create_texture_handle(pipe, view, &sampler);
 }
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index df5d6dda387..f2fefee63c5 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -49,22 +49,22 @@ struct st_texture_image_transfer {
 
 
 /**
  * Container for one context's validated sampler view.
  */
 struct st_sampler_view {
    struct pipe_sampler_view *view;
 
    /** The glsl version of the shader seen during validation */
    bool glsl130_or_later;
-   /** The value of the sampler's sRGBDecode state during validation */
-   GLenum sRGBDecode;
+   /** Derived from the sampler's sRGBDecode state during validation */
+   bool srgb_skip_decode;
 };
 
 
 /**
  * Subclass of gl_texure_image.
  */
 struct st_texture_image
 {
    struct gl_texture_image base;
 
@@ -296,21 +296,22 @@ st_convert_sampler(const struct st_context *st,
                    struct pipe_sampler_state *sampler);
 
 void
 st_convert_sampler_from_unit(const struct st_context *st,
                              struct pipe_sampler_state *sampler,
                              GLuint texUnit);
 
 void
 st_update_single_texture(struct st_context *st,
                          struct pipe_sampler_view **sampler_view,
-                         GLuint texUnit, bool glsl130_or_later);
+                         GLuint texUnit, bool glsl130_or_later,
+                         bool ignore_srgb_decode);
 
 void
 st_make_bound_samplers_resident(struct st_context *st,
                                 struct gl_program *prog);
 
 void
 st_make_bound_images_resident(struct st_context *st,
                               struct gl_program *prog);
 
 #endif
-- 
2.11.0



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