[Mesa-dev] [PATCH 6/6] mesa: Set new renderbuffers to RGBA4 on all GLES contexts.
Nicolai Hähnle
nhaehnle at gmail.com
Sat Oct 7 08:03:00 UTC 2017
I sent one comment on patch #1. Apart from that, patches 1, 2, and 4-6 are:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 17.08.2017 18:10, Eric Anholt wrote:
> Before we were doing RGBA4 on GLES3 only, but as of GLES2 2.0.22 it should
> be RGBA4 as well. Fixes DEQP
> functional.state_query.rbo.renderbuffer_internal_format.
>
> Tested-by: Matt Turner <mattst88 at gmail.com>
> ---
> src/mesa/main/renderbuffer.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
> index 5046f9d5f422..925001a76a38 100644
> --- a/src/mesa/main/renderbuffer.c
> +++ b/src/mesa/main/renderbuffer.c
> @@ -66,7 +66,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
> * specs. If the context is not current, we cannot determine the
> * API, so default to GL_RGBA.
> */
> - if (ctx && _mesa_is_gles3(ctx)) {
> + if (ctx && _mesa_is_gles(ctx)) {
> rb->InternalFormat = GL_RGBA4;
> } else {
> rb->InternalFormat = GL_RGBA;
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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