[Mesa-dev] [PATCH v2 1/4] nir: set default lod to texture opcodes that needed it but don't provide it
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Tue Oct 10 13:35:17 UTC 2017
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
src/compiler/nir/nir_lower_tex.c | 68 ++++++++++++++++++++++++++++++++++++++++
1 file changed, 68 insertions(+)
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
index 65681decb1c..d3380710405 100644
--- a/src/compiler/nir/nir_lower_tex.c
+++ b/src/compiler/nir/nir_lower_tex.c
@@ -717,6 +717,52 @@ linearize_srgb_result(nir_builder *b, nir_tex_instr *tex)
result->parent_instr);
}
+static void
+set_default_lod(nir_builder *b, nir_tex_instr *tex)
+{
+ b->cursor = nir_before_instr(&tex->instr);
+
+ /* We are going to emit the same texture but adding a default LOD.
+ */
+ int num_srcs = tex->num_srcs + 1;
+ nir_tex_instr *new = nir_tex_instr_create(b->shader, num_srcs);
+
+ new->op = tex->op;
+ new->sampler_dim = tex->sampler_dim;
+ new->texture_index = tex->texture_index;
+ new->dest_type = tex->dest_type;
+ new->is_array = tex->is_array;
+ new->is_shadow = tex->is_shadow;
+ new->is_new_style_shadow = tex->is_new_style_shadow;
+ new->sampler_index = tex->sampler_index;
+ new->texture = nir_deref_var_clone(tex->texture, new);
+ new->sampler = nir_deref_var_clone(tex->sampler, new);
+ new->coord_components = tex->coord_components;
+
+ nir_ssa_dest_init(&new->instr, &new->dest, 4, 32, NULL);
+
+ int src_num = 0;
+ for (int i = 0; i < tex->num_srcs; i++) {
+ nir_src_copy(&new->src[src_num].src, &tex->src[i].src, new);
+ new->src[src_num].src_type = tex->src[i].src_type;
+ src_num++;
+ }
+
+ new->src[src_num].src = nir_src_for_ssa(nir_imm_int(b, 0));
+ new->src[src_num].src_type = nir_tex_src_lod;
+ src_num++;
+
+ assert(src_num == num_srcs);
+
+ nir_ssa_dest_init(&new->instr, &new->dest,
+ tex->dest.ssa.num_components, 32, NULL);
+ nir_builder_instr_insert(b, &new->instr);
+
+ nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(&new->dest.ssa));
+
+ nir_instr_remove(&tex->instr);
+}
+
static bool
nir_lower_tex_block(nir_block *block, nir_builder *b,
const nir_lower_tex_options *options)
@@ -813,6 +859,28 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
progress = true;
continue;
}
+
+ /* TXF, TXS and TXL require a LOD but not everything we implement using those
+ * three opcodes provides one. Provide a default LOD of 0.
+ */
+ if (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
+ tex->op == nir_texop_txl || tex->op == nir_texop_query_levels ||
+ (tex->op == nir_texop_tex && b->shader->stage != MESA_SHADER_FRAGMENT)) {
+ int i;
+ bool has_lod = false;
+ for (i = 0; i < tex->num_srcs; i++) {
+ if (tex->src[i].src_type == nir_tex_src_lod) {
+ has_lod = true;
+ break;
+ }
+ }
+
+ if (!has_lod) {
+ set_default_lod(b, tex);
+ progress = true;
+ continue;
+ }
+ }
}
return progress;
--
2.14.2
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