[Mesa-dev] [PATCH v2 1/4] nir: set default lod to texture opcodes that needed it but don't provide it
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Tue Oct 10 15:40:47 UTC 2017
On 10/10/17 14:35, Samuel Iglesias Gonsálvez wrote:
> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> ---
> src/compiler/nir/nir_lower_tex.c | 68 ++++++++++++++++++++++++++++++++++++++++
> 1 file changed, 68 insertions(+)
>
> diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
> index 65681decb1c..d3380710405 100644
> --- a/src/compiler/nir/nir_lower_tex.c
> +++ b/src/compiler/nir/nir_lower_tex.c
> @@ -717,6 +717,52 @@ linearize_srgb_result(nir_builder *b, nir_tex_instr *tex)
> result->parent_instr);
> }
>
> +static void
> +set_default_lod(nir_builder *b, nir_tex_instr *tex)
> +{
> + b->cursor = nir_before_instr(&tex->instr);
> +
> + /* We are going to emit the same texture but adding a default LOD.
> + */
> + int num_srcs = tex->num_srcs + 1;
> + nir_tex_instr *new = nir_tex_instr_create(b->shader, num_srcs);
> +
> + new->op = tex->op;
> + new->sampler_dim = tex->sampler_dim;
> + new->texture_index = tex->texture_index;
> + new->dest_type = tex->dest_type;
> + new->is_array = tex->is_array;
> + new->is_shadow = tex->is_shadow;
> + new->is_new_style_shadow = tex->is_new_style_shadow;
> + new->sampler_index = tex->sampler_index;
> + new->texture = nir_deref_var_clone(tex->texture, new);
> + new->sampler = nir_deref_var_clone(tex->sampler, new);
> + new->coord_components = tex->coord_components;
There are a couple of fields you're not copying : component &
texture_array_size
Not 100% sure whether they need to be.
> +
> + nir_ssa_dest_init(&new->instr, &new->dest, 4, 32, NULL);
> +
> + int src_num = 0;
> + for (int i = 0; i < tex->num_srcs; i++) {
> + nir_src_copy(&new->src[src_num].src, &tex->src[i].src, new);
> + new->src[src_num].src_type = tex->src[i].src_type;
> + src_num++;
> + }
> +
> + new->src[src_num].src = nir_src_for_ssa(nir_imm_int(b, 0));
> + new->src[src_num].src_type = nir_tex_src_lod;
I think you could get rid of the src_num variable and just use
(new->num_srcs - 1) to set the default lod src.
> + src_num++;
> +
> + assert(src_num == num_srcs);
> +
> + nir_ssa_dest_init(&new->instr, &new->dest,
> + tex->dest.ssa.num_components, 32, NULL);
> + nir_builder_instr_insert(b, &new->instr);
> +
> + nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(&new->dest.ssa));
> +
> + nir_instr_remove(&tex->instr);
> +}
> +
> static bool
> nir_lower_tex_block(nir_block *block, nir_builder *b,
> const nir_lower_tex_options *options)
> @@ -813,6 +859,28 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
> progress = true;
> continue;
> }
> +
> + /* TXF, TXS and TXL require a LOD but not everything we implement using those
> + * three opcodes provides one. Provide a default LOD of 0.
> + */
> + if (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
> + tex->op == nir_texop_txl || tex->op == nir_texop_query_levels ||
> + (tex->op == nir_texop_tex && b->shader->stage != MESA_SHADER_FRAGMENT)) {
> + int i;
> + bool has_lod = false;
> + for (i = 0; i < tex->num_srcs; i++) {
> + if (tex->src[i].src_type == nir_tex_src_lod) {
> + has_lod = true;
> + break;
> + }
> + }
> +
> + if (!has_lod) {
> + set_default_lod(b, tex);
> + progress = true;
> + continue;
> + }
> + }
> }
>
> return progress;
More information about the mesa-dev
mailing list