[Mesa-dev] [PATCH 3/4] radv: make use of on-disk cache
Timothy Arceri
tarceri at itsqueeze.com
Wed Oct 11 04:11:39 UTC 2017
If the app provided in-memory pipeline cache doesn't yet contain
what we are looking for, or it doesn't provide one at all then we
fallback to the on-disk cache.
---
src/amd/vulkan/radv_pipeline_cache.c | 25 +++++++++++++++++++++++--
1 file changed, 23 insertions(+), 2 deletions(-)
diff --git a/src/amd/vulkan/radv_pipeline_cache.c b/src/amd/vulkan/radv_pipeline_cache.c
index 625c58e66c..bced425966 100644
--- a/src/amd/vulkan/radv_pipeline_cache.c
+++ b/src/amd/vulkan/radv_pipeline_cache.c
@@ -16,20 +16,21 @@
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "util/mesa-sha1.h"
#include "util/debug.h"
+#include "util/disk_cache.h"
#include "util/u_atomic.h"
#include "radv_debug.h"
#include "radv_private.h"
#include "radv_shader.h"
#include "ac_nir_to_llvm.h"
struct cache_entry {
union {
unsigned char sha1[20];
@@ -158,22 +159,32 @@ radv_create_shader_variant_from_pipeline_cache(struct radv_device *device,
struct radv_pipeline_cache *cache,
const unsigned char *sha1)
{
struct cache_entry *entry = NULL;
if (cache)
entry = radv_pipeline_cache_search(cache, sha1);
else
entry = radv_pipeline_cache_search(device->mem_cache, sha1);
- if (!entry)
- return NULL;
+ if (!entry) {
+ uint8_t disk_sha1[20];
+ disk_cache_compute_key(device->physical_device->disk_cache,
+ sha1, 20, disk_sha1);
+ entry = (struct cache_entry *)
+ disk_cache_get(device->physical_device->disk_cache,
+ disk_sha1, NULL);
+ if (!entry)
+ return NULL;
+
+ entry->variant = NULL;
+ }
if (!entry->variant) {
struct radv_shader_variant *variant;
variant = calloc(1, sizeof(struct radv_shader_variant));
if (!variant)
return NULL;
variant->code_size = entry->code_size;
variant->config = entry->config;
@@ -299,20 +310,30 @@ radv_pipeline_cache_insert_shader(struct radv_device *device,
entry->config = variant->config;
entry->variant_info = variant->info;
entry->rsrc1 = variant->rsrc1;
entry->rsrc2 = variant->rsrc2;
entry->code_size = code_size;
entry->variant = variant;
p_atomic_inc(&variant->ref_count);
radv_pipeline_cache_add_entry(cache, entry);
+ /* Always add cache items to disk. This will allow collection of
+ * compiled shaders by third parties such as steam, even if the app
+ * implements its own pipeline cache.
+ */
+ uint8_t disk_sha1[20];
+ disk_cache_compute_key(device->physical_device->disk_cache, sha1, 20,
+ disk_sha1);
+ disk_cache_put(device->physical_device->disk_cache,
+ disk_sha1, entry, entry_size(entry), NULL);
+
cache->modified = true;
pthread_mutex_unlock(&cache->mutex);
return variant;
}
struct cache_header {
uint32_t header_size;
uint32_t header_version;
uint32_t vendor_id;
uint32_t device_id;
--
2.13.6
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