[Mesa-dev] [PATCH v2 1/4] nir: set default lod to texture opcodes that needed it but don't provide it
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Wed Oct 11 08:12:41 UTC 2017
On 11/10/17 09:00, Samuel Iglesias Gonsálvez wrote:
> On Tuesday, October 10, 2017 4:40:47 PM CEST Lionel Landwerlin wrote:
>> On 10/10/17 14:35, Samuel Iglesias Gonsálvez wrote:
>>> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
>>> ---
>>>
>>> src/compiler/nir/nir_lower_tex.c | 68
>>> ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 68
>>> insertions(+)
>>>
>>> diff --git a/src/compiler/nir/nir_lower_tex.c
>>> b/src/compiler/nir/nir_lower_tex.c index 65681decb1c..d3380710405 100644
>>> --- a/src/compiler/nir/nir_lower_tex.c
>>> +++ b/src/compiler/nir/nir_lower_tex.c
>>> @@ -717,6 +717,52 @@ linearize_srgb_result(nir_builder *b, nir_tex_instr
>>> *tex)>
>>> result->parent_instr);
>>>
>>> }
>>>
>>> +static void
>>> +set_default_lod(nir_builder *b, nir_tex_instr *tex)
>>> +{
>>> + b->cursor = nir_before_instr(&tex->instr);
>>> +
>>> + /* We are going to emit the same texture but adding a default LOD.
>>> + */
>>> + int num_srcs = tex->num_srcs + 1;
>>> + nir_tex_instr *new = nir_tex_instr_create(b->shader, num_srcs);
>>> +
>>> + new->op = tex->op;
>>> + new->sampler_dim = tex->sampler_dim;
>>> + new->texture_index = tex->texture_index;
>>> + new->dest_type = tex->dest_type;
>>> + new->is_array = tex->is_array;
>>> + new->is_shadow = tex->is_shadow;
>>> + new->is_new_style_shadow = tex->is_new_style_shadow;
>>> + new->sampler_index = tex->sampler_index;
>>> + new->texture = nir_deref_var_clone(tex->texture, new);
>>> + new->sampler = nir_deref_var_clone(tex->sampler, new);
>>> + new->coord_components = tex->coord_components;
>> There are a couple of fields you're not copying : component &
>> texture_array_size
>> Not 100% sure whether they need to be.
>>
> I added them locally.
>
>>> +
>>> + nir_ssa_dest_init(&new->instr, &new->dest, 4, 32, NULL);
>>> +
>>> + int src_num = 0;
>>> + for (int i = 0; i < tex->num_srcs; i++) {
>>> + nir_src_copy(&new->src[src_num].src, &tex->src[i].src, new);
>>> + new->src[src_num].src_type = tex->src[i].src_type;
>>> + src_num++;
>>> + }
>>> +
>>> + new->src[src_num].src = nir_src_for_ssa(nir_imm_int(b, 0));
>>> + new->src[src_num].src_type = nir_tex_src_lod;
>> I think you could get rid of the src_num variable and just use
>> (new->num_srcs - 1) to set the default lod src.
>>
> Done.
>
> Does it get your R-b?
>
> Thanks,
>
> Sam
Thanks!
Although I think Eric has a point avoid about memcpy(), since I used
roughly the same code in the ycbcr anv pass, I'll try to come up with a
helper.
Patches 1-3 are :
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
>>> + src_num++;
>>> +
>>> + assert(src_num == num_srcs);
>>> +
>>> + nir_ssa_dest_init(&new->instr, &new->dest,
>>> + tex->dest.ssa.num_components, 32, NULL);
>>> + nir_builder_instr_insert(b, &new->instr);
>>> +
>>> + nir_ssa_def_rewrite_uses(&tex->dest.ssa,
>>> nir_src_for_ssa(&new->dest.ssa)); +
>>> + nir_instr_remove(&tex->instr);
>>> +}
>>> +
>>>
>>> static bool
>>> nir_lower_tex_block(nir_block *block, nir_builder *b,
>>>
>>> const nir_lower_tex_options *options)
>>>
>>> @@ -813,6 +859,28 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
>>>
>>> progress = true;
>>> continue;
>>>
>>> }
>>>
>>> +
>>> + /* TXF, TXS and TXL require a LOD but not everything we implement
>>> using those + * three opcodes provides one. Provide a default LOD
>>> of 0. + */
>>> + if (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
>>> + tex->op == nir_texop_txl || tex->op == nir_texop_query_levels
>>> ||
>>> + (tex->op == nir_texop_tex && b->shader->stage !=
>>> MESA_SHADER_FRAGMENT)) { + int i;
>>> + bool has_lod = false;
>>> + for (i = 0; i < tex->num_srcs; i++) {
>>> + if (tex->src[i].src_type == nir_tex_src_lod) {
>>> + has_lod = true;
>>> + break;
>>> + }
>>> + }
>>> +
>>> + if (!has_lod) {
>>> + set_default_lod(b, tex);
>>> + progress = true;
>>> + continue;
>>> + }
>>> + }
>>>
>>> }
>>>
>>> return progress;
>
>
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