[Mesa-dev] [PATCH] radv: don't crash if cache is disabled.
Timothy Arceri
tarceri at itsqueeze.com
Thu Oct 12 04:59:19 UTC 2017
Thanks.
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 12/10/17 15:24, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> If you set MESA_GLSL_CACHE_DISABLE, radv crashed.
>
> Fixes: fd24be134f (radv: make use of on-disk cache)
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/amd/vulkan/radv_pipeline_cache.c | 14 +++++++++-----
> 1 file changed, 9 insertions(+), 5 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_pipeline_cache.c b/src/amd/vulkan/radv_pipeline_cache.c
> index 50d6646f6f0..fc99b43fff0 100644
> --- a/src/amd/vulkan/radv_pipeline_cache.c
> +++ b/src/amd/vulkan/radv_pipeline_cache.c
> @@ -167,6 +167,8 @@ radv_create_shader_variant_from_pipeline_cache(struct radv_device *device,
> entry = radv_pipeline_cache_search(device->mem_cache, sha1);
>
> if (!entry) {
> + if (!device->physical_device->disk_cache)
> + return NULL;
> uint8_t disk_sha1[20];
> disk_cache_compute_key(device->physical_device->disk_cache,
> sha1, 20, disk_sha1);
> @@ -317,11 +319,13 @@ radv_pipeline_cache_insert_shader(struct radv_device *device,
> * compiled shaders by third parties such as steam, even if the app
> * implements its own pipeline cache.
> */
> - uint8_t disk_sha1[20];
> - disk_cache_compute_key(device->physical_device->disk_cache, sha1, 20,
> - disk_sha1);
> - disk_cache_put(device->physical_device->disk_cache,
> - disk_sha1, entry, entry_size(entry), NULL);
> + if (device->physical_device->disk_cache) {
> + uint8_t disk_sha1[20];
> + disk_cache_compute_key(device->physical_device->disk_cache, sha1, 20,
> + disk_sha1);
> + disk_cache_put(device->physical_device->disk_cache,
> + disk_sha1, entry, entry_size(entry), NULL);
> + }
>
> entry->variant = variant;
> p_atomic_inc(&variant->ref_count);
>
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