[Mesa-dev] [PATCH 1/2] etnaviv: skip unused vertex attributes when assigning VS inputs

Lucas Stach l.stach at pengutronix.de
Thu Oct 12 14:07:47 UTC 2017


When not all of the vertex attributes are actually used in the shader,
we end up with some inputs without an assigned reg. Those are marked
as invalid and must be skipped when assigning the inputs, as those would
overwrite other valid inputs otherwise.

Fixes piglit drawpixels and a bunch of other tests using the st_draw path.

Signed-off-by: Lucas Stach <l.stach at pengutronix.de>
---
 src/gallium/drivers/etnaviv/etnaviv_compiler.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler.c b/src/gallium/drivers/etnaviv/etnaviv_compiler.c
index e2b906c2f6a5..41ab4031f6c5 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_compiler.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_compiler.c
@@ -2126,6 +2126,10 @@ fill_in_vs_inputs(struct etna_shader_variant *sobj, struct etna_compile *c)
    for (int idx = 0; idx < c->file[TGSI_FILE_INPUT].reg_size; ++idx) {
       struct etna_reg_desc *reg = &c->file[TGSI_FILE_INPUT].reg[idx];
       assert(sf->num_reg < ETNA_NUM_INPUTS);
+
+      if (!reg->native.valid)
+         continue;
+
       /* XXX exclude inputs with special semantics such as gl_frontFacing */
       sf->reg[sf->num_reg].reg = reg->native.id;
       sf->reg[sf->num_reg].semantic = reg->semantic;
-- 
2.11.0



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