[Mesa-dev] [PATCH v2 21/52] intel/cs: Drop min_dispatch_width checks from compile_cs
Jason Ekstrand
jason at jlekstrand.net
Fri Oct 13 05:47:47 UTC 2017
The only things that adjust min_dispatch_width are render target writes
which don't happen in compute shaders so they're pointless.
---
src/intel/compiler/brw_fs.cpp | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 676496f..1a44d00 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -6816,8 +6816,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
NULL, /* Never used in core profile */
shader, 16, shader_time_index);
if (likely(!(INTEL_DEBUG & DEBUG_NO16)) &&
- !fail_msg && v8.max_dispatch_width >= 16 &&
- min_dispatch_width <= 16) {
+ !fail_msg && min_dispatch_width <= 16) {
/* Try a SIMD16 compile */
if (min_dispatch_width <= 8)
v16.import_uniforms(&v8);
@@ -6841,8 +6840,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
fs_visitor v32(compiler, log_data, mem_ctx, key, &prog_data->base,
NULL, /* Never used in core profile */
shader, 32, shader_time_index);
- if (!fail_msg && v8.max_dispatch_width >= 32 &&
- (min_dispatch_width > 16 || (INTEL_DEBUG & DEBUG_DO32))) {
+ if (!fail_msg && (min_dispatch_width > 16 || (INTEL_DEBUG & DEBUG_DO32))) {
/* Try a SIMD32 compile */
if (min_dispatch_width <= 8)
v32.import_uniforms(&v8);
--
2.5.0.400.gff86faf
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