[Mesa-dev] [PATCH v2 21/52] intel/cs: Drop min_dispatch_width checks from compile_cs

Jason Ekstrand jason at jlekstrand.net
Fri Oct 13 05:47:47 UTC 2017


The only things that adjust min_dispatch_width are render target writes
which don't happen in compute shaders so they're pointless.
---
 src/intel/compiler/brw_fs.cpp | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 676496f..1a44d00 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -6816,8 +6816,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
                  NULL, /* Never used in core profile */
                  shader, 16, shader_time_index);
    if (likely(!(INTEL_DEBUG & DEBUG_NO16)) &&
-       !fail_msg && v8.max_dispatch_width >= 16 &&
-       min_dispatch_width <= 16) {
+       !fail_msg && min_dispatch_width <= 16) {
       /* Try a SIMD16 compile */
       if (min_dispatch_width <= 8)
          v16.import_uniforms(&v8);
@@ -6841,8 +6840,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
    fs_visitor v32(compiler, log_data, mem_ctx, key, &prog_data->base,
                  NULL, /* Never used in core profile */
                  shader, 32, shader_time_index);
-   if (!fail_msg && v8.max_dispatch_width >= 32 &&
-       (min_dispatch_width > 16 || (INTEL_DEBUG & DEBUG_DO32))) {
+   if (!fail_msg && (min_dispatch_width > 16 || (INTEL_DEBUG & DEBUG_DO32))) {
       /* Try a SIMD32 compile */
       if (min_dispatch_width <= 8)
          v32.import_uniforms(&v8);
-- 
2.5.0.400.gff86faf



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