[Mesa-dev] [PATCH v2 36/52] anv/pipeline: Dump shader immedately after spirv_to_nir

Jason Ekstrand jason at jlekstrand.net
Fri Oct 13 05:48:02 UTC 2017


---
 src/intel/vulkan/anv_pipeline.c | 15 +++++++++++++++
 1 file changed, 15 insertions(+)

diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 7bfdb5c..e08bdd9 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -83,6 +83,15 @@ void anv_DestroyShaderModule(
 
 #define SPIR_V_MAGIC_NUMBER 0x07230203
 
+static const uint64_t stage_to_debug[] = {
+   [MESA_SHADER_VERTEX] = DEBUG_VS,
+   [MESA_SHADER_TESS_CTRL] = DEBUG_TCS,
+   [MESA_SHADER_TESS_EVAL] = DEBUG_TES,
+   [MESA_SHADER_GEOMETRY] = DEBUG_GS,
+   [MESA_SHADER_FRAGMENT] = DEBUG_WM,
+   [MESA_SHADER_COMPUTE] = DEBUG_CS,
+};
+
 /* Eventually, this will become part of anv_CreateShader.  Unfortunately,
  * we can't do that yet because we don't have the ability to copy nir.
  */
@@ -144,6 +153,12 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
 
    free(spec_entries);
 
+   if (unlikely(INTEL_DEBUG & stage_to_debug[stage])) {
+      fprintf(stderr, "NIR (from SPIR-V) for %s shader:\n",
+              gl_shader_stage_name(stage));
+      nir_print_shader(nir, stderr);
+   }
+
    /* We have to lower away local constant initializers right before we
     * inline functions.  That way they get properly initialized at the top
     * of the function and not at the top of its caller.
-- 
2.5.0.400.gff86faf



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