[Mesa-dev] [PATCH v2 36/52] anv/pipeline: Dump shader immedately after spirv_to_nir
Jason Ekstrand
jason at jlekstrand.net
Fri Oct 13 05:48:02 UTC 2017
---
src/intel/vulkan/anv_pipeline.c | 15 +++++++++++++++
1 file changed, 15 insertions(+)
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 7bfdb5c..e08bdd9 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -83,6 +83,15 @@ void anv_DestroyShaderModule(
#define SPIR_V_MAGIC_NUMBER 0x07230203
+static const uint64_t stage_to_debug[] = {
+ [MESA_SHADER_VERTEX] = DEBUG_VS,
+ [MESA_SHADER_TESS_CTRL] = DEBUG_TCS,
+ [MESA_SHADER_TESS_EVAL] = DEBUG_TES,
+ [MESA_SHADER_GEOMETRY] = DEBUG_GS,
+ [MESA_SHADER_FRAGMENT] = DEBUG_WM,
+ [MESA_SHADER_COMPUTE] = DEBUG_CS,
+};
+
/* Eventually, this will become part of anv_CreateShader. Unfortunately,
* we can't do that yet because we don't have the ability to copy nir.
*/
@@ -144,6 +153,12 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
free(spec_entries);
+ if (unlikely(INTEL_DEBUG & stage_to_debug[stage])) {
+ fprintf(stderr, "NIR (from SPIR-V) for %s shader:\n",
+ gl_shader_stage_name(stage));
+ nir_print_shader(nir, stderr);
+ }
+
/* We have to lower away local constant initializers right before we
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
--
2.5.0.400.gff86faf
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