[Mesa-dev] [PATCH v2 45/52] nir: Make ballot intrinsics variable-size
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Fri Oct 13 10:53:47 UTC 2017
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
On 13/10/17 06:48, Jason Ekstrand wrote:
> This way they can return either a uvec4 or a uint64_t. At the moment,
> this is a no-op since we still always return a uint64_t.
> ---
> src/compiler/glsl/glsl_to_nir.cpp | 1 +
> src/compiler/nir/nir_intrinsics.h | 12 ++++++------
> src/compiler/nir/nir_lower_system_values.c | 1 +
> 3 files changed, 8 insertions(+), 6 deletions(-)
>
> diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
> index 5e9544f..6110aa9 100644
> --- a/src/compiler/glsl/glsl_to_nir.cpp
> +++ b/src/compiler/glsl/glsl_to_nir.cpp
> @@ -1165,6 +1165,7 @@ nir_visitor::visit(ir_call *ir)
> case nir_intrinsic_ballot: {
> nir_ssa_dest_init(&instr->instr, &instr->dest,
> ir->return_deref->type->vector_elements, 64, NULL);
> + instr->num_components = ir->return_deref->type->vector_elements;
>
> ir_rvalue *value = (ir_rvalue *) ir->actual_parameters.get_head();
> instr->src[0] = nir_src_for_ssa(evaluate_rvalue(value));
> diff --git a/src/compiler/nir/nir_intrinsics.h b/src/compiler/nir/nir_intrinsics.h
> index 54a51f8..c346c0e 100644
> --- a/src/compiler/nir/nir_intrinsics.h
> +++ b/src/compiler/nir/nir_intrinsics.h
> @@ -102,7 +102,7 @@ INTRINSIC(shader_clock, 0, ARR(0), true, 2, 0, 0, xx, xx, xx, NIR_INTRINSIC_CAN_
> *
> * GLSL functions from ARB_shader_ballot.
> */
> -INTRINSIC(ballot, 1, ARR(1), true, 1, 0, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
> +INTRINSIC(ballot, 1, ARR(1), true, 0, 0, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
> INTRINSIC(read_invocation, 2, ARR(0, 1), true, 0, 0, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
> INTRINSIC(read_first_invocation, 1, ARR(0), true, 0, 0, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
>
> @@ -350,11 +350,11 @@ SYSTEM_VALUE(layer_id, 1, 0, xx, xx, xx)
> SYSTEM_VALUE(view_index, 1, 0, xx, xx, xx)
> SYSTEM_VALUE(subgroup_size, 1, 0, xx, xx, xx)
> SYSTEM_VALUE(subgroup_invocation, 1, 0, xx, xx, xx)
> -SYSTEM_VALUE(subgroup_eq_mask, 1, 0, xx, xx, xx)
> -SYSTEM_VALUE(subgroup_ge_mask, 1, 0, xx, xx, xx)
> -SYSTEM_VALUE(subgroup_gt_mask, 1, 0, xx, xx, xx)
> -SYSTEM_VALUE(subgroup_le_mask, 1, 0, xx, xx, xx)
> -SYSTEM_VALUE(subgroup_lt_mask, 1, 0, xx, xx, xx)
> +SYSTEM_VALUE(subgroup_eq_mask, 0, 0, xx, xx, xx)
> +SYSTEM_VALUE(subgroup_ge_mask, 0, 0, xx, xx, xx)
> +SYSTEM_VALUE(subgroup_gt_mask, 0, 0, xx, xx, xx)
> +SYSTEM_VALUE(subgroup_le_mask, 0, 0, xx, xx, xx)
> +SYSTEM_VALUE(subgroup_lt_mask, 0, 0, xx, xx, xx)
> SYSTEM_VALUE(subgroup_id, 1, 0, xx, xx, xx)
>
> /* Blend constant color values. Float values are clamped. */
> diff --git a/src/compiler/nir/nir_lower_system_values.c b/src/compiler/nir/nir_lower_system_values.c
> index ba20d30..c21a468 100644
> --- a/src/compiler/nir/nir_lower_system_values.c
> +++ b/src/compiler/nir/nir_lower_system_values.c
> @@ -125,6 +125,7 @@ convert_block(nir_block *block, nir_builder *b)
> nir_intrinsic_from_system_value(var->data.location);
> nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, op);
> nir_ssa_dest_init(&load->instr, &load->dest, 1, 64, NULL);
> + load->num_components = 1;
> nir_builder_instr_insert(b, &load->instr);
> sysval = &load->dest.ssa;
> break;
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