[Mesa-dev] [PATCH 10/16] radeonsi: remove atom parameter from si_upload_descriptors
Marek Olšák
maraeo at gmail.com
Fri Oct 13 12:04:06 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_descriptors.c | 12 ++++--------
1 file changed, 4 insertions(+), 8 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c
index a2b7c11..cac203b 100644
--- a/src/gallium/drivers/radeonsi/si_descriptors.c
+++ b/src/gallium/drivers/radeonsi/si_descriptors.c
@@ -123,22 +123,21 @@ static void si_init_descriptors(struct si_descriptors *desc,
desc->shader_userdata_offset = shader_userdata_index * 4;
}
static void si_release_descriptors(struct si_descriptors *desc)
{
r600_resource_reference(&desc->buffer, NULL);
FREE(desc->list);
}
static bool si_upload_descriptors(struct si_context *sctx,
- struct si_descriptors *desc,
- struct r600_atom * atom)
+ struct si_descriptors *desc)
{
unsigned slot_size = desc->element_dw_size * 4;
unsigned first_slot_offset = desc->first_active_slot * slot_size;
unsigned upload_size = desc->num_active_slots * slot_size;
/* Skip the upload if no shader is using the descriptors. dirty_mask
* will stay dirty and the descriptors will be uploaded when there is
* a shader using them.
*/
if (!upload_size)
@@ -156,23 +155,21 @@ static bool si_upload_descriptors(struct si_context *sctx,
util_memcpy_cpu_to_le32(ptr, (char*)desc->list + first_slot_offset,
upload_size);
desc->gpu_list = ptr - first_slot_offset / 4;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
/* The shader pointer should point to slot 0. */
desc->buffer_offset -= first_slot_offset;
- if (atom)
- si_mark_atom_dirty(sctx, atom);
-
+ si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
return true;
}
static void
si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
{
if (!desc->buffer)
return;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
@@ -2149,21 +2146,21 @@ si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
* 16-dword slots for now. Image descriptors only need 8-dword but this
* doesn't really matter because no real apps use image handles.
*/
desc_slot_offset = desc_slot * 16;
/* Copy the descriptor into the array. */
memcpy(desc->list + desc_slot_offset, desc_list, size);
/* Re-upload the whole array of bindless descriptors into a new buffer.
*/
- if (!si_upload_descriptors(sctx, desc, &sctx->shader_pointers.atom))
+ if (!si_upload_descriptors(sctx, desc))
return 0;
/* Make sure to re-emit the shader pointers for all stages. */
sctx->graphics_bindless_pointer_dirty = true;
sctx->compute_bindless_pointer_dirty = true;
return desc_slot;
}
static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
@@ -2622,22 +2619,21 @@ void si_init_all_descriptors(struct si_context *sctx)
static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
{
unsigned dirty = sctx->descriptors_dirty & mask;
/* Assume nothing will go wrong: */
sctx->shader_pointers_dirty |= dirty;
while (dirty) {
unsigned i = u_bit_scan(&dirty);
- if (!si_upload_descriptors(sctx, &sctx->descriptors[i],
- &sctx->shader_pointers.atom))
+ if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
return false;
}
sctx->descriptors_dirty &= ~mask;
si_upload_bindless_descriptors(sctx);
return true;
}
--
2.7.4
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