[Mesa-dev] [PATCH 1/9] radv: reorder init function calls

Timothy Arceri tarceri at itsqueeze.com
Sat Oct 14 23:36:39 UTC 2017


---
 src/amd/vulkan/radv_pipeline.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 5e409ce767..415a6cd62b 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1759,30 +1759,30 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
 	struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
 	if (subpass->view_mask)
 		has_view_index = true;
 	if (alloc == NULL)
 		alloc = &device->alloc;
 
 	pipeline->device = device;
 	pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
 
 	radv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
+	radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
+
 	const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
 	struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
 	for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
 		gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
 		pStages[stage] = &pCreateInfo->pStages[i];
 		modules[stage] = radv_shader_module_from_handle(pStages[stage]->module);
 	}
 
-	radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
-
 	if (!modules[MESA_SHADER_FRAGMENT]) {
 		nir_builder fs_b;
 		nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
 		fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
 		fs_m.nir = fs_b.shader;
 		modules[MESA_SHADER_FRAGMENT] = &fs_m;
 	}
 
 	if (modules[MESA_SHADER_FRAGMENT]) {
 		struct ac_shader_variant_key key = {0};
-- 
2.13.6



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