[Mesa-dev] [PATCH 6/9] radv: switch to using radv_create_shaders()
Timothy Arceri
tarceri at itsqueeze.com
Sat Oct 14 23:36:44 UTC 2017
---
src/amd/vulkan/radv_pipeline.c | 114 +++++++++++------------------------------
1 file changed, 29 insertions(+), 85 deletions(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index f923027036..446e14226f 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1354,31 +1354,30 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
pCreateInfo->pDepthStencilState->front.reference;
dynamic->stencil_reference.back =
pCreateInfo->pDepthStencilState->back.reference;
}
}
pipeline->dynamic_state_mask = states;
}
static struct ac_shader_variant_key
-radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls, bool export_prim_id)
+radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls)
{
struct ac_shader_variant_key key;
const VkPipelineVertexInputStateCreateInfo *input_state =
pCreateInfo->pVertexInputState;
memset(&key, 0, sizeof(key));
key.vs.instance_rate_inputs = 0;
key.vs.as_es = as_es;
key.vs.as_ls = as_ls;
- key.vs.export_prim_id = export_prim_id;
for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
unsigned binding;
binding = input_state->pVertexAttributeDescriptions[i].binding;
if (input_state->pVertexBindingDescriptions[binding].inputRate)
key.vs.instance_rate_inputs |= 1u << input_state->pVertexAttributeDescriptions[i].location;
}
return key;
}
@@ -1874,131 +1873,80 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
}
static VkResult
radv_pipeline_init(struct radv_pipeline *pipeline,
struct radv_device *device,
struct radv_pipeline_cache *cache,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const struct radv_graphics_pipeline_create_info *extra,
const VkAllocationCallbacks *alloc)
{
- struct radv_shader_module fs_m = {0};
VkResult result;
bool has_view_index = false;
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
if (subpass->view_mask)
has_view_index = true;
if (alloc == NULL)
alloc = &device->alloc;
pipeline->device = device;
pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
radv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
- struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
pStages[stage] = &pCreateInfo->pStages[i];
- modules[stage] = radv_shader_module_from_handle(pStages[stage]->module);
}
- if (!modules[MESA_SHADER_FRAGMENT]) {
- nir_builder fs_b;
- nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
- fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
- fs_m.nir = fs_b.shader;
- modules[MESA_SHADER_FRAGMENT] = &fs_m;
- }
-
- if (modules[MESA_SHADER_FRAGMENT]) {
- struct ac_shader_variant_key key = {0};
- key.fs.col_format = pipeline->graphics.blend.spi_shader_col_format;
- if (pCreateInfo->pMultisampleState &&
- pCreateInfo->pMultisampleState->rasterizationSamples > 1)
- key.fs.multisample = true;
+ struct ac_shader_variant_key keys[MESA_SHADER_STAGES];
+ memset(keys, 0, sizeof(keys));
- if (pipeline->device->physical_device->rad_info.chip_class < VI)
- radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.fs.is_int8, &key.fs.is_int10);
-
- const VkPipelineShaderStageCreateInfo *stage = pStages[MESA_SHADER_FRAGMENT];
-
- pipeline->shaders[MESA_SHADER_FRAGMENT] =
- radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_FRAGMENT],
- stage ? stage->pName : "main",
- MESA_SHADER_FRAGMENT,
- stage ? stage->pSpecializationInfo : NULL,
- pipeline->layout, &key);
- pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT);
- }
-
- if (fs_m.nir)
- ralloc_free(fs_m.nir);
-
- if (modules[MESA_SHADER_VERTEX]) {
+ if (pStages[MESA_SHADER_VERTEX]) {
bool as_es = false;
bool as_ls = false;
- bool export_prim_id = false;
- if (modules[MESA_SHADER_TESS_CTRL])
+ if (pStages[MESA_SHADER_TESS_CTRL])
as_ls = true;
- else if (modules[MESA_SHADER_GEOMETRY])
+ else if (pStages[MESA_SHADER_GEOMETRY])
as_es = true;
- else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
- export_prim_id = true;
- struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id);
- key.has_multiview_view_index = has_view_index;
- pipeline->shaders[MESA_SHADER_VERTEX] =
- radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX],
- pStages[MESA_SHADER_VERTEX]->pName,
- MESA_SHADER_VERTEX,
- pStages[MESA_SHADER_VERTEX]->pSpecializationInfo,
- pipeline->layout, &key);
-
- pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_VERTEX);
+ keys[MESA_SHADER_VERTEX] = radv_compute_vs_key(pCreateInfo, as_es, as_ls);
+ keys[MESA_SHADER_VERTEX].has_multiview_view_index = has_view_index;
}
- if (modules[MESA_SHADER_GEOMETRY]) {
- struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false, false);
- key.has_multiview_view_index = has_view_index;
+ if (pStages[MESA_SHADER_TESS_EVAL]) {
+ keys[MESA_SHADER_TESS_EVAL].has_multiview_view_index = has_view_index;
+ if (pStages[MESA_SHADER_GEOMETRY])
+ keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
+ }
- pipeline->shaders[MESA_SHADER_GEOMETRY] =
- radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY],
- pStages[MESA_SHADER_GEOMETRY]->pName,
- MESA_SHADER_GEOMETRY,
- pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo,
- pipeline->layout, &key);
+ if (pCreateInfo->pTessellationState)
+ keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
- pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_GEOMETRY);
+ if (pStages[MESA_SHADER_GEOMETRY]) {
+ keys[MESA_SHADER_GEOMETRY] = radv_compute_vs_key(pCreateInfo, false, false);
+ keys[MESA_SHADER_GEOMETRY].has_multiview_view_index = has_view_index;
}
- if (modules[MESA_SHADER_TESS_EVAL]) {
- assert(modules[MESA_SHADER_TESS_CTRL]);
+ if (pCreateInfo->pMultisampleState &&
+ pCreateInfo->pMultisampleState->rasterizationSamples > 1)
+ keys[MESA_SHADER_FRAGMENT].fs.multisample = true;
- radv_tess_pipeline_compile(pipeline,
- cache,
- modules[MESA_SHADER_TESS_CTRL],
- modules[MESA_SHADER_TESS_EVAL],
- pStages[MESA_SHADER_TESS_CTRL]->pName,
- pStages[MESA_SHADER_TESS_EVAL]->pName,
- pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo,
- pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo,
- pipeline->layout,
- pCreateInfo->pTessellationState->patchControlPoints,
- has_view_index);
- pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_TESS_EVAL) |
- mesa_to_vk_shader_stage(MESA_SHADER_TESS_CTRL);
- }
+ keys[MESA_SHADER_FRAGMENT].fs.col_format = pipeline->graphics.blend.spi_shader_col_format;
+ if (pipeline->device->physical_device->rad_info.chip_class < VI)
+ radv_pipeline_compute_get_int_clamp(pCreateInfo, &keys[MESA_SHADER_FRAGMENT].fs.is_int8, &keys[MESA_SHADER_FRAGMENT].fs.is_int10);
+
+ radv_create_shaders(pipeline, device, cache, keys, pStages);
radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo, extra);
radv_pipeline_init_raster_state(pipeline, pCreateInfo);
radv_pipeline_init_multisample_state(pipeline, pCreateInfo);
pipeline->graphics.prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(pCreateInfo->pInputAssemblyState->topology);
if (radv_pipeline_has_gs(pipeline)) {
pipeline->graphics.gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
pipeline->graphics.can_use_guardband = pipeline->graphics.gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
@@ -2303,39 +2251,35 @@ VkResult radv_CreateGraphicsPipelines(
static VkResult radv_compute_pipeline_create(
VkDevice _device,
VkPipelineCache _cache,
const VkComputePipelineCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipeline)
{
RADV_FROM_HANDLE(radv_device, device, _device);
RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
- RADV_FROM_HANDLE(radv_shader_module, module, pCreateInfo->stage.module);
+ const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
struct radv_pipeline *pipeline;
VkResult result;
pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pipeline == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
memset(pipeline, 0, sizeof(*pipeline));
pipeline->device = device;
pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
- pipeline->shaders[MESA_SHADER_COMPUTE] =
- radv_pipeline_compile(pipeline, cache, module,
- pCreateInfo->stage.pName,
- MESA_SHADER_COMPUTE,
- pCreateInfo->stage.pSpecializationInfo,
- pipeline->layout, NULL);
+ pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
+ radv_create_shaders(pipeline, device, cache, NULL, pStages);
pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
result = radv_pipeline_scratch_init(device, pipeline);
if (result != VK_SUCCESS) {
radv_pipeline_destroy(device, pipeline, pAllocator);
return result;
}
*pPipeline = radv_pipeline_to_handle(pipeline);
--
2.13.6
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