[Mesa-dev] [RFC] radv: copy indirect lowering settings from radeonsi
Timothy Arceri
tarceri at itsqueeze.com
Tue Oct 17 10:32:23 UTC 2017
On 17/10/17 17:49, Bas Nieuwenhuizen wrote:
> On Tue, Oct 17, 2017 at 7:41 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
>> It looks the original indirect mask was probably copied from
>> ANV.
>>
>> Here we drop lowering locals altogether and allow indirects
>> on inputs where supported.
>>
>> Sascha Willems demo results:
>>
>> tessellation ~4000 -> ~4200 fps
>> ---
>>
>> Radeonsi also does a couple of other things.
>>
>> 1. It sets the following llvm falg:
>>
>> sscreen->llvm_has_working_vgpr_indexing ? "" : ",-promote-alloca"
>>
>> 2. Lowers indirect outputs on certain hardware:
>>
>> return sscreen->llvm_has_working_vgpr_indexing ||
>> /* TCS stores outputs directly to memory. */
>> shader == PIPE_SHADER_TESS_CTRL;
>>
>>
>> I'm not sure if we should be doing these things also. Comments?
>
> Yeah, we should be doing those also (the latter is when *NOT* to lower
> indirect outputs though?).
Yeah sorry the result of the above code is inverted later on, I realized
after sending it might not have been the best example.
> Everything besides TCS uses our custom
> vector buffering code, so is susceptible to LLVM indirect addressing
> bugs. We might be reducing this for LS/ES by directly writing to
> LDS/memory instead of to internal vars first, but that is not the way
> it is done currently.
>
> In the meantime, this patch is
>
> Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Thanks!
>
>>
>> src/amd/vulkan/radv_shader.c | 20 ++++++++++++++++++--
>> 1 file changed, 18 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
>> index 055787a705..819d33b1ad 100644
>> --- a/src/amd/vulkan/radv_shader.c
>> +++ b/src/amd/vulkan/radv_shader.c
>> @@ -238,23 +238,39 @@ radv_shader_compile_to_nir(struct radv_device *device,
>> NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
>> NIR_PASS_V(nir, nir_lower_system_values);
>> NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
>> }
>>
>> /* Vulkan uses the separate-shader linking model */
>> nir->info.separate_shader = true;
>>
>> nir_shader_gather_info(nir, entry_point->impl);
>>
>> + /* While it would be nice not to have this flag, we are constrained
>> + * by the reality that LLVM 5.0 doesn't have working VGPR indexing
>> + * on GFX9.
>> + */
>> + bool llvm_has_working_vgpr_indexing =
>> + device->physical_device->rad_info.chip_class <= VI;
>> +
>> + /* TODO: Indirect indexing of GS inputs is unimplemented.
>> + *
>> + * TCS and TES load inputs directly from LDS or offchip memory, so
>> + * indirect indexing is trivial.
>> + */
>> nir_variable_mode indirect_mask = 0;
>> - indirect_mask |= nir_var_shader_in;
>> - indirect_mask |= nir_var_local;
>> + if (nir->stage == MESA_SHADER_GEOMETRY ||
>> + (nir->stage != MESA_SHADER_TESS_CTRL &&
>> + nir->stage != MESA_SHADER_TESS_EVAL &&
>> + !llvm_has_working_vgpr_indexing)) {
>> + indirect_mask |= nir_var_shader_in;
>> + }
>>
>> nir_lower_indirect_derefs(nir, indirect_mask);
>>
>> static const nir_lower_tex_options tex_options = {
>> .lower_txp = ~0,
>> };
>>
>> nir_lower_tex(nir, &tex_options);
>>
>> nir_lower_vars_to_ssa(nir);
>> --
>> 2.13.6
>>
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