[Mesa-dev] [PATCH 3/7] glsl/parser: Move anonymous struct name handling to the parser
Ian Romanick
idr at freedesktop.org
Tue Oct 17 18:14:06 UTC 2017
From: Ian Romanick <ian.d.romanick at intel.com>
There are two callers of the constructor, and they are right next to
each other. Move the "#anon_struct" name handling to the parser so that
the conditional can be removed.
I've also deleted part of the comment (about the memory leak) because I
don't think it's quite accurate or relevant.
text data bss dec hex filename
8310399 269336 294072 8873807 87674f 32-bit i965_dri.so before
8310339 269336 294072 8873747 876713 32-bit i965_dri.so after
7845611 346552 420592 8612755 836b93 64-bit i965_dri.so before
7845579 346552 420592 8612723 836b73 64-bit i965_dri.so after
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/glsl_parser.yy | 10 +++++++++-
src/compiler/glsl/glsl_parser_extras.cpp | 15 ++-------------
2 files changed, 11 insertions(+), 14 deletions(-)
diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy
index 3e555cf..58bbf6f 100644
--- a/src/compiler/glsl/glsl_parser.yy
+++ b/src/compiler/glsl/glsl_parser.yy
@@ -2384,7 +2384,15 @@ struct_specifier:
| STRUCT '{' struct_declaration_list '}'
{
void *ctx = state->linalloc;
- $$ = new(ctx) ast_struct_specifier(NULL, $3);
+
+ /* All anonymous structs have the same name. This simplifies matching of
+ * globals whose type is an unnamed struct.
+ *
+ * It also avoids a memory leak when the same shader is compiled over and
+ * over again.
+ */
+ $$ = new(ctx) ast_struct_specifier("#anon_struct", $3);
+
$$->set_location_range(@2, @4);
}
;
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index d6d6f3d..65f12f7 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1674,21 +1674,10 @@ ast_struct_specifier::print(void) const
ast_struct_specifier::ast_struct_specifier(const char *identifier,
ast_declarator_list *declarator_list)
+ : name(identifier), layout(NULL), declarations(), is_declaration(true),
+ type(NULL)
{
- if (identifier == NULL) {
- /* All anonymous structs have the same name. This simplifies matching of
- * globals whose type is an unnamed struct.
- *
- * It also avoids a memory leak when the same shader is compiled over and
- * over again.
- */
- identifier = "#anon_struct";
- }
- name = identifier;
this->declarations.push_degenerate_list_at_head(&declarator_list->link);
- is_declaration = true;
- layout = NULL;
- type = NULL;
}
void ast_subroutine_list::print(void) const
--
2.9.5
More information about the mesa-dev
mailing list